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Welcome back to the Epic Cup!
Featuring 6 race tracks and 2 battle maps, This is a big update and soon-to-be extension for my old SRB2Kart map pack, this pack features maps that combines pre-made and custom textures to achieve a unique aesthetic, all whilst taking heavy inspiration from the base game in both visuals and design-wise.
ORIGIN: SRB2 OLDC Summer 2020
Half major update to my old Aqua Planet map, half adaptation of my old OLDC map. Take a stroll through the beautiful waterlogged ruins that make up this old map. There may be some hairy turns here n there as well as an underwater section (as well as a big jump at the end), but other than those, there's not much here that will give you a challenge, barring Master-level CPUs, that is.
ORIGIN: what.
Ya know', it's kind of weird that this stage only appeared once in Sonic Drift 3 for the Genesis and then never uttered this zone's existence again. Kind of weird tbh.
This is my attempt at a Mega map, with a layout that should be somewhat familiar to those who played my Kart pack. A simple layout, without much dangers, but, tbh it's kind of interesting how the simpler layouts often lead to more chaotic races. Do me a favor and don't get drop targeted on the way in.
ORIGIN: SRB2 OLDC 2021: Round 1
A strange otherwordly facility where time and space don't quite make sense, In other words, a perfect racetrack for gokarting with your friends. An big adaptation of the 2.5D stage that ended up being a big eyecatcher for that year's OLDC, this racetrack takes a large amount of influence from the OLDC stage whilst also containing callbacks to the Kart map of which it spawned from. Level design's a bit hairier here, with you needing to deal with 2 hardclimbs, the slopiest U-turn you'll ever see, and an experimental shortcut that requires fastfall bounce. Other than those nuisances, this stage's design is also not-too difficult, but things are ramping up as we get to the midpoint of the GP.
ORIGIN: DOOM II: Hell on Earth
Yep. I really did this. I remade DOOM IIs iconic MAP01 from the ground up using heavy reference from the original. Utilizing FreeDoom assets for should-be-obvious reasons, frag it up with your friends as if it were the 90s all over again, except instead of shotguns and BFGs, there's Orbis, Gachaboms, Combat UFOs, Chaos Emeralds, and those big fucking lasers that are enclosing the map to its iconic chokepoint should you people dawdle around for too long. Oh, and during GP, just imagine those Egg Prisons as Imps and Shotgunners, you should probably know the rest.
ORIGIN: Sonic Robo Blast 2 v2.0
Was once part of SRB2's now-removed Circuit Maps, found new life in SRB2K, and became one of my more popular maps in that game. Now it has been remade in Ring Racers, featuring a new visual style based off of the work-in-progress Mystic Realm: Community Edition for SRB2 2.2. This track is kind of challenging, with the track being suspended thousands of miles above the ground. There's no guardrails, so any wrong move will likely send you sliding off the track. There is some solace in the fact that the road is slightly wider than the norm, but it won't save you from an unlucky wrongdrift.
ORIGIN: original
Before the big, bad final round, take a drive through some forest in the middle of the night and absorb the v i b e s that come with midnight drives. A break from the difficulty, there are quite a few u-turns, but nothing that isn't too difficult. Just mind the lake at the end. Those are a lot of boosters over there.
ORIGIN: OLDC 2021 Round 2?
A toxic facility built by eggman located within some mountains. This stage holds no resemblance to another very iconic first level from a very iconic series and is totally completely original i swear on god (trust!) This battle map is a bit perilous with some toxic pits that you don't want to get knocked into. This map is also a bit experimental with the first loop ever recorded in a battle map at the time of this writing. Whatever happens, you know that any interaction that happens in this stage will probably be one to remember.
ORIGIN: Sonic: After the Sequel
The penultimate zone of Sonic ATS, race across an ominous mechanical ring station high in the sky overlooking the sinking of Angel Island. This course is really tough and requires an incredibly firm grasp on the handling of your kart. On top of that, there are, reminiscent of the OG stage, low gravity sections and plenty of hazards strewn about. Finally, this stage lasts 4 - 5 minutes on avg. Expect to be here awhile, and make sure you don't pass out on your kart from exhaustion.
Featuring 6 race tracks and 2 battle maps, This is a big update and soon-to-be extension for my old SRB2Kart map pack, this pack features maps that combines pre-made and custom textures to achieve a unique aesthetic, all whilst taking heavy inspiration from the base game in both visuals and design-wise.
ORIGIN: SRB2 OLDC Summer 2020
Half major update to my old Aqua Planet map, half adaptation of my old OLDC map. Take a stroll through the beautiful waterlogged ruins that make up this old map. There may be some hairy turns here n there as well as an underwater section (as well as a big jump at the end), but other than those, there's not much here that will give you a challenge, barring Master-level CPUs, that is.
ORIGIN: what.
Ya know', it's kind of weird that this stage only appeared once in Sonic Drift 3 for the Genesis and then never uttered this zone's existence again. Kind of weird tbh.
This is my attempt at a Mega map, with a layout that should be somewhat familiar to those who played my Kart pack. A simple layout, without much dangers, but, tbh it's kind of interesting how the simpler layouts often lead to more chaotic races. Do me a favor and don't get drop targeted on the way in.
A strange otherwordly facility where time and space don't quite make sense, In other words, a perfect racetrack for gokarting with your friends. An big adaptation of the 2.5D stage that ended up being a big eyecatcher for that year's OLDC, this racetrack takes a large amount of influence from the OLDC stage whilst also containing callbacks to the Kart map of which it spawned from. Level design's a bit hairier here, with you needing to deal with 2 hardclimbs, the slopiest U-turn you'll ever see, and an experimental shortcut that requires fastfall bounce. Other than those nuisances, this stage's design is also not-too difficult, but things are ramping up as we get to the midpoint of the GP.
Yep. I really did this. I remade DOOM IIs iconic MAP01 from the ground up using heavy reference from the original. Utilizing FreeDoom assets for should-be-obvious reasons, frag it up with your friends as if it were the 90s all over again, except instead of shotguns and BFGs, there's Orbis, Gachaboms, Combat UFOs, Chaos Emeralds, and those big fucking lasers that are enclosing the map to its iconic chokepoint should you people dawdle around for too long. Oh, and during GP, just imagine those Egg Prisons as Imps and Shotgunners, you should probably know the rest.
Was once part of SRB2's now-removed Circuit Maps, found new life in SRB2K, and became one of my more popular maps in that game. Now it has been remade in Ring Racers, featuring a new visual style based off of the work-in-progress Mystic Realm: Community Edition for SRB2 2.2. This track is kind of challenging, with the track being suspended thousands of miles above the ground. There's no guardrails, so any wrong move will likely send you sliding off the track. There is some solace in the fact that the road is slightly wider than the norm, but it won't save you from an unlucky wrongdrift.
ORIGIN: original
Before the big, bad final round, take a drive through some forest in the middle of the night and absorb the v i b e s that come with midnight drives. A break from the difficulty, there are quite a few u-turns, but nothing that isn't too difficult. Just mind the lake at the end. Those are a lot of boosters over there.
A toxic facility built by eggman located within some mountains. This stage holds no resemblance to another very iconic first level from a very iconic series and is totally completely original i swear on god (trust!) This battle map is a bit perilous with some toxic pits that you don't want to get knocked into. This map is also a bit experimental with the first loop ever recorded in a battle map at the time of this writing. Whatever happens, you know that any interaction that happens in this stage will probably be one to remember.
The penultimate zone of Sonic ATS, race across an ominous mechanical ring station high in the sky overlooking the sinking of Angel Island. This course is really tough and requires an incredibly firm grasp on the handling of your kart. On top of that, there are, reminiscent of the OG stage, low gravity sections and plenty of hazards strewn about. Finally, this stage lasts 4 - 5 minutes on avg. Expect to be here awhile, and make sure you don't pass out on your kart from exhaustion.
????????: COMING SOON
CREDITS
TwinsROkay: Did most of everything, including map and art design
TelosTurntable/Team Blue Spring: Remastered ERZ textures/ as part of the SRB2 Asset Pack
FreeDoom Team/ShadowHog: FreeDoom Assets/FreeDoom Asset port to SRB2 2.1
MRCE Discord: MRCE Aerial Garden Assets.
TelosTurntable/Team Blue Spring: Remastered ERZ textures/ as part of the SRB2 Asset Pack
FreeDoom Team/ShadowHog: FreeDoom Assets/FreeDoom Asset port to SRB2 2.1
MRCE Discord: MRCE Aerial Garden Assets.