Trip the Sungazer

Trip the Sungazer v1.2

Hey all, this update took a bit longer to come out since we wanted to catch as many bugs as we could in one fell swoop. We also a few extra bits and bobs to improve Trip's compatibility with other mods while we were at it!

- NEW FEATURES -
  • When played in v2.2.14 Trip can now both go super and de-transform using the shield special button​
  • Added a "Trip can now become Dragon Trip" text at the end of special stages after getting all 7 emeralds​
  • Added Kirby support​
    • Trip will now give Kirby the needle ability​
  • Dragon Trip can now kill egg robos​
    • Regular Trip can also defeat them with her combustion ability if battle is enabled​
  • Trip now has brand new rail grinding sprites! These will be usable in the future with GoldenShine's grind rails system, but you can already take a peek at them by grabbing a snowboard in the Sonic 2006 level pack​
  • Added Milne dance support for Trip's base form​
    • Special thanks to @Smol_Sanston for creating the original idea for this dance, even if we ended up not using it!​
  • Added the console command t_fangmusic to toggle Fang's custom boss music in ACZ3 on or off​
  • Added the console command t_disablecredits to either mute or disable the credits when you start playing as Trip
    - TWEAKS AND FIXES -
  • Decreased Dragon Trip's hitbox to make her function better in maps with smaller sector triggers like ERZ2​
  • Updated the flame effect on Dragon Trip's fire breath and the combustion attack in battle​
  • Cleaned up some leftover PNG files​
  • Fixed certain characters sticking to the ceiling when switching to them in multiplayer during ceiling cling​
  • Ceiling cling now has proper battle attack and defense values​
  • Fixed a lua error when attacking the Tails Doll NPC in battle mode​
  • Bots and other players should no longer prevent Trip from going super when near her​
  • When in a battle game mode the smashbrawl command is now disabled by default​
    • Admins can enable or disable the command's usage at any time while in battle, but have no control over it in co-op, match, ctf and such​
  • Trip will no longer tumble attackers with high attack values while jumping in battle​
  • Trip will no longer retain her stiff spinning controls if she hits an enemy after a bounce​
  • Removed some leftover debug messages​
  • Addressed an error caused by Trip's fireballs in battle spawning in an invalid position​
  • SOC cleanup​
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Hey all, it's been great seeing everyone enjoying Trip! We came across a handful of errors already, so let's patch those up.

These patch notes contain a few spoilers, so if you want to find out about Trip's features on your own you might want to look away.

- FIXES -
  • Fixed an issue with rushchars / sol forms where Trip would become a dragon without using her dragon sprites
  • When trying to transform into Dragon Trip while using the sol emeralds a space check will be made beforehand to ensure Dragon Trip doesn't clip into objects and scenery
    • Players will be notified if there isn't enough space for Trip to transform
  • Actions that squash and stretch Trip's sprites should no longer permanently disfigure the little lady in certain scenarios
  • Fixed a scaling issue with dragon trip's flamethrower and battle mod's combustion
- TWEAKS -
  • One of Trip's actions will now deal triple damage to non-player enemies! Good luck landing a hit though.
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