Hey all, this update took a bit longer to come out since we wanted to catch as many bugs as we could in one fell swoop. We also a few extra bits and bobs to improve Trip's compatibility with other mods while we were at it!
- NEW FEATURES -
When played in v2.2.14 Trip can now both go super and de-transform using the shield special button
Added a "Trip can now become Dragon Trip" text at the end of special stages after getting all 7 emeralds
Added Kirby support
Trip will now give Kirby the needle ability
Dragon Trip can now kill egg robos
Regular Trip can also defeat them with her combustion ability if battle is enabled
Trip now has brand new rail grinding sprites! These will be usable in the future with GoldenShine's grind rails system, but you can already take a peek at them by grabbing a snowboard in the Sonic 2006 level pack
Added Milne dance support for Trip's base form
Special thanks to @Smol_Sanston for creating the original idea for this dance, even if we ended up not using it!
Added the console command t_fangmusic to toggle Fang's custom boss music in ACZ3 on or off
Added the console command t_disablecredits to either mute or disable the credits when you start playing as Trip
- TWEAKS AND FIXES -
Decreased Dragon Trip's hitbox to make her function better in maps with smaller sector triggers like ERZ2
Updated the flame effect on Dragon Trip's fire breath and the combustion attack in battle
Cleaned up some leftover PNG files
Fixed certain characters sticking to the ceiling when switching to them in multiplayer during ceiling cling
Ceiling cling now has proper battle attack and defense values
Fixed a lua error when attacking the Tails Doll NPC in battle mode
Bots and other players should no longer prevent Trip from going super when near her
When in a battle game mode the smashbrawl command is now disabled by default
Admins can enable or disable the command's usage at any time while in battle, but have no control over it in co-op, match, ctf and such
Trip will no longer tumble attackers with high attack values while jumping in battle
Trip will no longer retain her stiff spinning controls if she hits an enemy after a bounce
Removed some leftover debug messages
Addressed an error caused by Trip's fireballs in battle spawning in an invalid position
Hey all, it's been great seeing everyone enjoying Trip! We came across a handful of errors already, so let's patch those up.
These patch notes contain a few spoilers, so if you want to find out about Trip's features on your own you might want to look away.
- FIXES -
Fixed an issue with rushchars / sol forms where Trip would become a dragon without using her dragon sprites
When trying to transform into Dragon Trip while using the sol emeralds a space check will be made beforehand to ensure Dragon Trip doesn't clip into objects and scenery
Players will be notified if there isn't enough space for Trip to transform
Actions that squash and stretch Trip's sprites should no longer permanently disfigure the little lady in certain scenarios
Fixed a scaling issue with dragon trip's flamethrower and battle mod's combustion
- TWEAKS -
One of Trip's actions will now deal triple damage to non-player enemies! Good luck landing a hit though.
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