Seraph Island

Seraph Island 1.2.4 Indev

Hey all. I've come to announce some sort of sad news. On the day forward of 1.2.5's release, there will no longer be anymore updates aside from patches. If i'm being totally honest with you guys, I'm tired. I spent a lot of time working on this level pack and I would say I got a decent amount of work done. But I'm tired. I stayed up unhealthily late a lot of nights trying to put as much work as I could into single zones. As a wise soul once told me, "Quality over quantity." I made it far, but it is time to put this island to rest on Jupiter. I want to give a huge thanks to all those who helped me during this journey, to name a few: MrBoingBD, endlesssonic, VoidyVV, Aquavine and others. I will continue to post updates on the in progress levels but for now, While we wait for the release of Golden Shine's GS Grindrails, you can expect a new project in the far future. It won't be a full level pack, but rather a small pack full of some levels I have created to attempt to hone and better my skills as a level designer. I wish all of you a Merry Christmas and a Happy New Year. (we all unfollowing vexbolts on the 31st) Cya later! Also with 1.2.5, I will include a small pk3 with some of the scrapped level ideas for the pack.
glad to say the hiatus is over and i'm feelin a lot better now, i can also say that a lot of progress and revisions have been done over the break, and things are lookin pretty good. I posted most of the progress in the Seraph Island Playtesting Server and some in the OS. I will post some screenshots of W.I.P maps. See you guys later!
Hey all. Due to recent events in my life I'd rather not explain, this and Sunset Dreams will be barred from updates for possibly several months. I apologize. When the hiatus is over, expect tons of new content thought! Goodbye, and have a blessed day/night.
I'm putting the pack on a short hiatus as at the moment I have some things going on and with the fact I have other projects to put work on as well as my knee surgery next tuesday. Expect the hiatus to be over sometime near the end of next week.
Filename was updated in accordance to the version number.
Update Patch Notes:
Support for 2.2.13 has partially ended as all levels onward will be utilizing texture scaling, as well as the ones in this update. You better get yourself a nightly/prerelease build of 2.2.14!
Revamped Molten Volcano 2.
Fixed the Extras Checklist. Levels should show up properly now.
Old Molten Volcano now available as "Molten Legacy".
Optional Palette.
Act 3 of Molten Volcano was added (In under 25 minutes. :knuxsmug:)
Next Update Soon.



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I finally took LLZ behind the shed. May it rest in hell. I also added back the special stages because i cannot and will not be doing this nights bullfish.
Act 1 to MVZ was added and a new bonus stage. "Legacy Stage" means one of the stages I've created before i switched to UDMF/Any stage before the 2Pack/Seraph Island.
Couple of patches to Subterranean Canyon to make the emblem actually obtainable and fixed the angle on the hoops. Removed Herobrine.
  • Cool!
Reactions: Aquavine
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