Sonic Cobalt

[Open Assets] Sonic Cobalt 1.1.3

First super boss phase 1 softlock fixed. (for real this time)

Second super boss phase 2 has had his parry sfx state on the flying spikes move extended, for alot of people were missing that you can parry that and make the bossfight easier for yourself in a way.
The hitbox of both the second super boss and the boss that comes before it have been adjusted

The laser pillars of the second super boss should now be detected by him from further away when he is pushed

Added time attack upon beating campaign
  • Cool!
Reactions: BlueTorch
ver. 1.1.1

Explanations:

The parry part of the Dream Tutorial got reworded to make it more clear that you are supossed to press FIRENORMAL that is by default bound to m2 (only said m2 before).

Every boss explanation has been updated to include the parry button.




Bosses:

Possibly fixed the first superboss boss softlocking itself by leaving its arena (i think???).

Fixed a bug that made the hit effect for one of the superbosses appear even though you werent hitting him.




Levels:

Paradise Island:

The blue spring of uselessness has been culled from this mortal realm.
Some changes that i did during the last week of waiting for when this release and after Dylan's stream

Bug Fixes:

Parry has improved as to not let you get hit by a certain boss' beam attacks

Paradise island received an update in both acts, one checkpoint related that flew under my and the testers' radar and the other rail related.

Acessibility:
A new pk3 that has "Story" in the front has been added to the page, it gives the bosses a higher parry window along with some changes for the final one to make them more fun to the average player.

for those that liked the old difficulty, just use the normal pk3 instead, that one remains unchanged.
  • Cool!
Reactions: BlueTorch
Back
Top