SNBM Pal

[Open Assets] SNBM Pal v1.7

I decided to completely change deep sea's ruins/techno hill's grass palette to be closer to the base game palette but with a little hue change.

Also I finally fixed the brown gradiant cause before it was kinda scuffed, but besides some lil fixes here and there, that's all.

I would say this is the final update but I always find smth to change so see you next year.

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  • Cool!
Reactions: Volkage the Rabbear
Like always, every year I return to give a small update for this mod and I truly, i think this might be the last one.

The only changes r just some gradiant fixing here and there and some desaturation to the deep sea palette.

And thats it.

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This is (almost) 100% going to be the last update to this mod because I just wanted to tune a few colours here and there.

And thats it lol.

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Very minor color hue changes and thats it.
  • Cool!
Reactions: SusSped
This is the last changes I'm gonna make.
This update mainly focuses on fix some colors from the characters, mainly Sonic's blue colors.
Other minor changes are that some colors have now a better gradiant than before and thats it.
Thanks a lot to all of you who have download this addon.

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  • Cool!
Reactions: PatoXO and SusSped
Yeah just a minor change to the red pallete.
Also knuckles is kinda more orange in the art like the title screen but it looks good i guess.
  • Cool!
Reactions: SusSped
I made the yellows now have a golden tone and yeah thats it.
Also the menu looks a lot better with this change.
  • Cool!
Reactions: SusSped
I didn't like that much the blues so I decided to make them more blueish. I also saturated a bit the greens making greenflower and deep sea a more vibrant.

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