Seraph Island

Seraph Island 1.2.4.2

Now i know this is still a work in progress but i feel like the stages are kinda bland and a little empty at some times. This was kinda easy (maybe because i was playing as modern sonic and just boosted through this). I really hope there can be some improvements for future levels because this is kinda mild for my taste of level design.
Upvote 0
I hesitate to give an actual star rating at the moment since I know it is heavily WIP, so do not think this will be my final opinion of the pack.

The main thing I want to point out is the fact that it is actually pretty easy to create a quick map with a few challenges here and there in ZB and UZB, but it should be noted that to turn these into high quality maps with complex layouts and high detail is going to require a lot of time. For now, these maps feel like sketches designed to serve as a base, waiting for those details and more granular challenges and pathing to turn them into a fully engaging zone.

My advice then, take what you have and just refine them over a long period rather than having a focus on pack length, because at the moment there is not a lot to do or look at other than just run and maybe stumble on a few emblems.
Upvote 1
most of these levels are nothing special, really empty stages with a bunch of slopes thrown together
I recommend putting a bit more depth into a single level instead of making a bunch of empty levels
there's a lot of room for improvement
Upvote 1
so fun luv big levels
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The levels were ok at best noting crazy
2Tailz
2Tailz
well i'd appreciate some feedback to see what i can do to make it better, but i do appreciate your opinion. thanks for playing!!
Upvote 0
The levels are cool and open, though sometimes it feels like there is a bit too much downtime between obstacles, either way the levels look cool so far, keep cooking
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