As the title says, this pack's now Open Assets! Go wild!
First, the changenote:
- Fixed orientation of signpost on Lakeside Switchback

Second, the future of Saturation Pack going forward:
While I initially intended for Saturation Pack to be my catch-all pack for all my Ring Racers maps, it's effectively now a pack of the Ridge Racer-style "multiple tracks in one big area" maps. While I'm okay with this, I don't think it would be a good idea to add maps that don't fit with that style to this pack going forward.
As a result, this pack will receive fewer updates in the future. I will still maintain it as necessary, but don't expect much in terms of new maps and whatnot.
I hope you had as much fun playing my maps as I did making them!

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Noteworthy changes
- Fixed typo relating to Anchorhead Special Stage rival name
- Multiple courses: added respawn sectors to prevent getting stuck behind walls
- Anchorhead Loop: (Hopefully) fixed a waypoint issue that resulted in a guaranteed SPB at the first item line on Lap 1 (I'm too busy to test this at the moment, but I'm including this anyway as a long shot that it's fixed)
- Fixed typo in MUSICDEF relating to O_SM3EC (There's still more work to be done in MUSICDEF after this, but I'm busy and needed this out sooner rather than later)

Thanks Super and Freaky Mutant Man for making me aware of these issues!
Noteworthy changes:
- Added missing tripwire to Anchorhead Loop and its Special Stage counterpart (Thanks Super!)
- Fixed signpost orientation on Sculpture Park (Thanks Super!)
The new stuff!
ANCHORHEAD
- A new map set taking place at a snowy coastal town.


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Pearl Coastline - 3 laps
A circuit that winds through the southern area of town, leading to a picturesque view of the sunset! Notably, it features some banked corners.

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Sundown Marina
- 3 laps

This track winds around the (usually empty) Sundown Marina. Some of the guardrail fencing is out, so you'll have to watch out near the edge.

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Sculpture Park - 3 laps
The focus of this track is Sculpture Park, where you're able to drive under a massive ice sculpture! The track's width ebbs and flows, so keep an eye out!

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Lakeside Switchback - 3 laps
This circuit winds around the lake on the eastern side of town. You'll be seeing it from many different angles! Just don't get caught out by the hairpins.

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Anchorhead Loop - 2 laps
A "greatest hits" endurance test of the other Anchorhead tracks. Clocking in at a 4 minute race at Gear 2, you'll be playing the long game here.

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Anchorhead Loop - Vs. Asuza - 1 lap
Anchorhead Loop makes a return! This time, however, you've got Asuza on your tail! Since it's only half the length of the standard Anchorhead Loop, you have much less time to make your move.

Other noteworthy changes
- Tidal Loop Vs. Tails was renamed in-game to Duel Stage Vs. Tails (to match the new Special Stage's naming convention)
- I actually ran the music through Audacity this time so the filesize overall has been cut by 16mb (56mb -> 40mb). No more insane 10mb music files!
- Netplay versions no longer have data corresponding to tracks not included in Netplay version (music, level header, the like)
- Special Stages no longer require being visited to play (I forgot to add NoVisitNeeded = True to the level header last time)
- New file naming convention (DR_SaturationPack_v# instead of DR_SaturationPack_v[date])
- Updated the picture for the map pack on the MB
- Updated the tagline for the map pack on the MB

Notes for the future:
Waterfront map set will be receiving a rework to bring it up to the new standard of quality. I need to take a small break after working on the new maps, but that is next on the list. After that, I'm not sure.

Enjoy the update!
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"CHARGE!!!"
Added a new Special Stage to the existing Waterfront cup.
It's a duel on Tidal Loop versus Tails!

Since this map isn't netgame-compatible, a version of this update without this map is included for server hosts. Please download "DR_SaturationPackNetplay_June20Update.pk3" if you're intending to host this map pack on a dedicated server!

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Hello!
I'm still working on another set of maps to add to the pack, but there were some pretty clear issues with the first set, so here's a patch!

General changes
Ark Arrows were added throughout every route to hopefully make some turns easier to see coming (thanks Kris M, JackieJelly!)
Areas outside of the current route were marked as Deathpit (thanks JackieJelly!)

Tidal Loop, North Ocean Expressway
Blocked off the reverse end of the expressway bridge. (thanks Kris M!)

Aquarium Plaza
Removed an unused ACS script.

Plaza Bypass
Removed the item line before the final corner, as it was unable to be picked up. (It was too close to the previous item line in the lap.)
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