Small update; nothing substantial, but should make things a bit better.

  • The issue of the death voice clips using the full LUA version of the character has been resolved thanks to FrivolousAqua figuring out the issue with both her original and my edited script. For some reason, in certain situations, DRRR's death state will tick up far too early than it should, thereby resulting in the voice clips sometimes not playing at all in the LUA script. Aqua fixed this by setting the proper "tick" to play these clips as 2 instead of 1, thereby bypassing this strange DRRR bug.
  • Added a missing ear nub to one of SatAM!Robotnik's sprites that I accidentally missed doing the final coloring and shading.
  • The death sprite animation has been slightly made faster, via removing some frames. Not sure if the animation really comes across much regardless.
I want to do something a bit more substantial for my next update to SatAM!Robotnik (albeit nothing crazy like new gameplay mechanics or whatever), but that depends on whether or not it's actually possible as-is with the current DRRR version. We'll just have to see. Either way, you can consider this the "final" version of SatAM!Robotnik... at least if my substantial update plans don't come to fruition.
  • Cool!
Reactions: Saturn Ross
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