It's hotfix time for Sage! We've fixed some of the (unintentional) glitches, added a new feature or two, and slightly improved your quality of life.
Added missing grinding sprites
Transfer Beam can now attack hostile players in competitive modes
When hit by the beam, players aren't immediately damaged and instead lose 5 rings per second
Uncharged beams corrupt for 1 second, charged corrupts for 3 seconds but will not autotarget players
Once the timer runs out, you'll take a normal hit of damage.. unless you have 0 rings left, in which case you'll receive a shield and powerup piercing instakill
Getting hit by the charged beam with 0 rings is also an unconditional instakill
Based on the Sage PVP edition made by Metakimi
Mostly intended for battlemod, can be disabled with the new sagepvp cvar to make ringslinger more "fair"
Added a new sagedefaultcolor command, which works exactly like sagecolor except it saves your effect colour to autoapply in future sessions
When using Phase downwards into the ground, Sage is now allowed to touch the floor briefly
This should make activating buttons and other beneficial floor effects less awkward
Fixed a multiplayer issue where Sage would incorrectly lose a life upon dying if she had finished but not cleared a map
Fixed some Transfer Beam lua errors, usually caused by changing to another character
Fixed some good old classic .valid lua errors
Fixed Phase bypassing exit sectors
Fixed most instances of Sage getting stuck on Egg Guard shields when teleport attacking them
Fixed one of the easter eggs accidentally broadcasting its text to all other players
Fixed MT_THOKs appearing while "rolling" on the ground
Fixed some SRB2 Infinity issues and added a very disruptive warning if you load the mods in the wrong order
Thanks to Lat for providing the fix for Sage being unable to dash (friction sux!)
Fixed Sage being susceptible to friendly fire when she has 0 rings
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