It's hotfix time for Sage! We've fixed some of the (unintentional) glitches, added a new feature or two, and slightly improved your quality of life.
  • Added missing grinding sprites
  • Transfer Beam can now attack hostile players in competitive modes
    • When hit by the beam, players aren't immediately damaged and instead lose 5 rings per second
    • Uncharged beams corrupt for 1 second, charged corrupts for 3 seconds but will not autotarget players
    • Once the timer runs out, you'll take a normal hit of damage.. unless you have 0 rings left, in which case you'll receive a shield and powerup piercing instakill
    • Getting hit by the charged beam with 0 rings is also an unconditional instakill
      • Based on the Sage PVP edition made by Metakimi
      • Mostly intended for battlemod, can be disabled with the new sagepvp cvar to make ringslinger more "fair"
  • Added a new sagedefaultcolor command, which works exactly like sagecolor except it saves your effect colour to autoapply in future sessions
  • When using Phase downwards into the ground, Sage is now allowed to touch the floor briefly
    • This should make activating buttons and other beneficial floor effects less awkward
  • Fixed a multiplayer issue where Sage would incorrectly lose a life upon dying if she had finished but not cleared a map
  • Fixed some Transfer Beam lua errors, usually caused by changing to another character
  • Fixed some good old classic .valid lua errors
  • Fixed Phase bypassing exit sectors
  • Fixed most instances of Sage getting stuck on Egg Guard shields when teleport attacking them
  • Fixed one of the easter eggs accidentally broadcasting its text to all other players
  • Fixed MT_THOKs appearing while "rolling" on the ground
  • Fixed some SRB2 Infinity issues and added a very disruptive warning if you load the mods in the wrong order
    • Thanks to Lat for providing the fix for Sage being unable to dash (friction sux!)
  • Fixed Sage being susceptible to friendly fire when she has 0 rings
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