Heya! I figured I'd check in because I have some things to say that are pretty important.

First off - school's started back up for me, so updates will be much less frequent than they used to be. I'll move towards adding more content less frequently, as opposed to the approach I had in development of "I've got something ready, so ship it".

Secondly - The time-of-day variants are definitely much better suited to Encore mode. (Thanks to everyone who pointed that out - I'm not entirely sure what I was thinking making them distinct maps.) The slots they take up in Echo Cup will be replaced with completely original maps. The variants may return as Encore versions, but it will probably be later down the line as I'm not experienced with making Encore remaps yet.

My priority at the moment is to improve what I already have. There's definitely some rough patches that need to be smoothed out and fixed, and I won't add new maps (outside of the Echo Cup variant replacements.) When I think it's good enough for release, it'll come out as Disc 1 REV01.

Additionally, a variantless version of the Appendisc has been provided. It's a V1 copy with the variant maps removed entirely (those being Shattered Seas Night, Mountaintop Twilight, and Hydrodynamic Sunset). I'm well aware this isn't a fix to the main issue, but I thought it would be a good idea to give people who didn't want to run the variant maps the option to do so.

Thank you all for playing my maps!
-triangularity
With 3 new maps, Reflection Pack is rebranded as Reflection Appendisc!
Enjoy!
New stuff
Map: Sand Island
New lineup of staff ghosts
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There's a Special Stage now. I won't spoil anything else.
This is more of a hotfix of some pretty egregious issues, so it's a lighter update this time around.
As a result of these changes, existing staff ghosts have been invalidated, so they have been removed from the pack.

General
Removed staff ghosts and existing time attack records.

Hydrodynamic Reflection
Textured a part of the ramp to the waterfalls.
The jump has been made less brutal. Flying off-course respawns you faster than before and the wall on the left side has been pushed back.

Shattered Seas
You respawn way faster if you fly off-course during a jump (for real this time).
Lightsnakes no longer get confused and drop you off at waypoint 3 when they should have gone to waypoint 66 instead.
You can no longer respawn inside of a bridge and explode as a result.

Time Stone Circuit
The pond near the beginning corner now has a tripwire placed in it, as well as a wall to prevent power items from taking as big of a shortcut as before.

Mountaintop Rally
Removed the blind jump that sends you into the stratosphere towards a death pit.

White Noise
Increased the lap count from 3 to 4.
New stuff
Added White Noise

General changes
More rings across the board
New lineup of staff ghosts for you to beat!
New map:
Mountaintop Rally

Universal changes:
More than doubled the amount of staff ghosts overall! Thanks to everyone who submitted!

Map-specific changes:
Shattered Seas
Prevented players dying of old age while waiting for a respawn after messing up the final jump
Invisible walls have been replaced with respawn linedefs due to them sometimes causing issue listed above

Time Stone Circuit
There is no longer a U-Turn Jumpscare at the end of a lap, as an Ark Arrow has politely commented jumpscare timestamps for your racing convenience
Reflection Pack - Release Candidate 5
The reason why such a big update is coming so soon is because I was working on this while waiting for it to be approved to the MB. Turns out, I got a lot done (enough to warrant a jump from RC1 -> RC5!)

What's in the update:
2 new maps
Staff ghosts
And a cup for the tracks to reside in!
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