Red Lily Queen's Rosen Raceways

Red Lily Queen's Rosen Raceways v1.2.1

MEGA CHEMICAL PLANT
  • Made the item capsule(s) I missed scale 1.
    • this is what happens when you don't use find and replace.

MISC
  • Added a MODINFO.JSON to the .pk3. Nifty.
    • Thanks to PencilVoid for letting me know this is a thing
ROUTE 124
  • Fixed a couple obvious texture misalignments that would really bother me if I just left them.
ALL MAPS
  • Added Object 36 (time attack spawnpoints) near all the finish lines.
ALL MAPS
  • Set the scale of all item capsules to 1.
    • thankful that the invert size flag still works
      • in case you're wondering: i would set capsules to either .5 or .25 scale in HVR so their object size is roughly correct in the editor. can't do that anymore!
        • incidentally, if you use 1.1.4 with 2.4, all the item capsules will be really small. so. please download this update
CENTRAL CITY
  • Changed lap count from 6 to 8.
    • this factors to the map length being almost exactly 2:30 on gear 2. funny how that works
ROUTE 124
  • Changed lap count from 6 to 2.
  • Removed the non-initial finish lines- replaced one with a checkpoint.
  • Added 5 checkpoints, including the aforementioned.
    • i'm a little unsure about the way i spaced the checkpoints out... welcome to feedback on this.
      • i also might makes a few more small changes to this map in the near future. between the weakening of sneaker panels and the apparent supreme buff charger panels got I feel like the last stretch needs some adjustment of some kind
ROUTE 99
  • Slightly lowered the pulleys.
  • Set the gravity of two sectors with a particular upward dash ring to 0.9.
    • it seems like 2.4 has slightly heavier gravity than versions prior, which broke one of the setpieces. Gravity adjustment was the simplest fix :p
      • now that custom terrain is real i'm considering giving all the rails a slight outrun effect btw. i always wanted it to be like that
MEGA CHEMICAL PLANT
  • Added one checkpoint.
  • Added "CameraHeight = 140" to the soc, for parity with other Mega maps.
HYDROCITY ACT 1
  • Moved the rings on the conveyors up one fracunit so they wouldn't get physics'd away.
    • in 2.3 item capsules could be moved by conveyors. in 2.4 rings can be too!
& btw i will probably add spray cans/medals in the future. i didn't feel like doing that rn, just wanted to get this out asap so, yknow, the item capsules aren't itty-bitty. and route 124 is playable.
HYDROCITY
  • Added a one-way respawn plane above the quarterpipe before the conveyor belts to prevent racers getting stuck in tumble-related edge cases.
  • Added Red 'X' Ark Arrow signs indicating the wrong way to go, and the position of respawn linedefs, to the red spring u-turn set pieces.
MEGA CHEMICAL PLANT
  • Added a number more pillar midtextures to better indicate various curves and/or prevent minor track skips.
  • Raised the ceiling height to prevent head-bumping under certain circumstances.
  • Added another item capsule to the trick panel setpiece that you can only reach after the water rises.
  • Moved a set of arrows that was partially obscured by a midtexture in front of that midtexture.
  • Added a message that warns all racers when the water begins to rise, and slightly delayed the moment the water starts rising.
HYDROCITY
  • Removed a large number of frankly unnecessary wall spikes, and a small number of floor/ceiling spikes
    • floor to ceiling wall spikes what WAS i thinking???
      • hopefully this is enough to make it, like, playable? on lower end machines (and online ?)
        • if you've had problems running hydrocity before, give it another shot and let me know if it performs any better now or not
MEGA CHEMICAL PLANT
  • Added a lot more rings.
    • just felt like there weren't enough to provide for every racer honestly. i might've gone a little overboard? feedback on this is welcome
MEGA CHEMICAL PLANT
  • Added upper blue blob tube textures to the sides of the blue blob set piece, where they come out/go in.
    • this is the kind of thing that bothers me if i don't fix it.
Yup! That's right! New map! It's a Mega map! Mega Chemical Plant!
ringracers0059.png

Go check it out! Go! Go! Hurry!
HYDROCITY
  • replaced the decorative upside-down spike objects with midtextures
    • this should improve performance slightly.
      • a couple sets of upside-down spike objects were kept, specifically because there are scenarios where a racer can interact with them
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