Project S.O.L.A BR

[Open Assets] Project S.O.L.A BR V.See.U.Next.Time

Attempted to polish as much as possible of the main map in order to improve the framerate, changes include deleting a room full of spikes you probably ran past multiple times, visual polishing of a few sections of deep sea, messing with a few tags and just generally trying to lower the vertices count. You may notice that the framerate won't be all that improved overall and I apologise for that.

You may have also noticed that this post had disappeared for a few days after the last update, adding hyperlinks to your addon after getting approved will do that to your mod apparently, Luckily the project was able to be approved once again.

This might be the last update to this project due to how limited my time is for messing around with this now 1 year old pk3, I wish I could polish this better so multiplayer isn't at a framerate lower than 10 fps for you to see how many ways we ended up accidentally breaking the game, but it's probably for the best that it's only playable in single player anyway.

So in case this is the last update I make then thank you everyone for playing and helping me finish my garbage collab, I'm surprised it got this far considering the premise.
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Reactions: SusSped
Typos on hints were corrected and fixed the trigger for the secret at the end, thanks to Fuzzball for bringing to my attention that it wasn't working



I have also been made aware that the map runs incredibly poorly on weaker hardware so I'm looking into ways of making the map run better, which may take a while.
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Reactions: SusSped
I'm going to be honest I accidentally made only sonic be able to grab emblems, thank god that's fixed.
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