- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.
Welcome to the next level!
Returning from SBR2Kart is Pro Pack, and its better than ever!
Currently, this pack only has two fully complete cup, but its still sure to be a wild run!
More maps will be on the way and every map from the SRB2Kart version will make its way over eventually.
For now, here are the maps:
---SIMPLE CUP---
Simple Circuit:
A simplistic run through a stadium to kick off this racing event! Perfect for beginners and pros alike!
Robotnik Raceway:
Dr Eggman's grand castle raceway. He says its an easy course with no tricks to hide, but can you really trust the doctor?
Lonely Isle:
A lonesome island stranded in the middle of the ocean. The dirt track will take you around the whole island so be sure to take in that nice stormy ocean smell.
Twinkle Village:
Time to run down this extreme alpine slope! Watch out for the many twist and turns down the steep slopes and hold on for the radical loop at the end of the circuit!
Roundabout:
30 laps of pure chaotic bliss. Can you survive this insane circle?
---BOOST CUP---
Port Aurora:
A peaceful and winding circuit around a snowy harbor deep into the north lying under the Aurora.
Sea Stadium:
The ocean bound stadium will take racers under the surface of the sea at the break of dawn.
Great Galleon:
A frantic and short circuit built on a grand vessel sailing the seven seas!
Angel's Gate:
A temple high in the sky that winds through this ancient garden high above the jungle's surface.
Wii Coconut Mall:
A trip to the shops was never this much fun! Whether you're driving up escalators, taking shortcuts through shops or avoiding Motobugs in the car park, Coconut Mall has everything under one roof!
--- Uncategorized ---
(These maps are currently found in the Lost and Found tab, but will be sorted into proper cups eventually)
Blitz Beach:
A chaotic trip to the tropical beach. Don't get distracted by the crystal clear seas as there is a race to win!
N64 Banshee Boardwalk:
This rickety wooden walkway is haunted by the spirits of drivers who've fallen to their doom from its barrier-less bends. At least, that's what the rumors say. But say 'Boo' to the old ghost stories and concentrate on keeping your kart on the straight and narrow passageway...
Azure Garden:
A hydroelectric plant high atop the snowy mountain peaks across the blissful icy slides
Festival Night:
A high octane blitz through a night market under the starry skies adorned by a shattered moon...
Rampart Ruins:
A treacherous ruin high up on this ancient castle's ramparts built within the volcanic mountain range.
???:
They say the winner of the grand prix gets a one way ticket to a realm beyond. A chance to claim a priceless treasure lost to the abyss itself. Will you be able to smash your way to the top and claim this treasure for your self?
Final notes:
If you encounter any bugs, glitches, or general oddities, be sure to let me know. There is bound to be some and your feedback will help me remove them from the pack for a more enjoyable experience.
Special Thanks:
Haya, for making the Ultimate Zone Builder Ring Racers config that I still use to construct the maps.
Dark Nebula, for helping out with some original tunes.
SGNRyan for providing some of the billboards on Simple Circuit.
SGNRyan for providing the layout for Port Aurora.
GlowingTail, for helping out with ACS and testing.
GlowingTail for also making the Trick Ramp Lua script.
Mayo and GlowingTail for the underwater music idea and ACS script to make it work.
Mayo for the textures used on the Trick Ramps.
And everyone else who helped me test the whole thing.
Known Issues:
The pack is over 50mb at this current point in time. While I know how annoying this makes things I'm still figuring out how (or even if) I'm gonna split the files up. For now I recommend setting up an HTTPS Source, which is very easy to do. (And yes, Listen Servers can have one connected too. Just use the https_source command to link one up)
Changelog:
v2.0.0
-General
Added the second cup, the Boost Cup!
Added Port Aurora, a blissful race by the cold harbor under the northern lights (Special thanks to SGNRyan for the layout of this course)
Added Sea Stadium, a crazy race in a stadium that opens out to the ocean
Added Angel's Gate, a marathon of a race through an ancient garden in the sky
Added Heaven's Pass, a brawl on the grounds of a floating temple
Added Azure Garden, a slippery ride through a hydroelectric plant in the mountains
Added Festival Night, a crazy ride through a night market under the night skies of the shattered moon
Added Rampart Ruins, a treacherous race across the ruins of an ancient fortress in the magmatic mountain range.
-Simple Circuit
Added a marker to the exit of the tripwire cut to know that is the wrong way
Added a Spray Can to the map
Added Encore Support
Fixed up and Swapped around some textures
- Robotnik Raceway
Added extra walls to the shortcut before the final u-turn to make it more powerful
Changed the gold texture in the vault area
Added a Spray Can to the map
Added Encore Support
Fixed some misaligned textures
- Lonely Isle
Added a final lap warning marker before the shortcut blocks off
Added a Spray Can to the map
Added Encore Support
Added a secret area
New original music has been added to this course
- Twinkle Village
Fixed the roofs of the houses being broken
Added a Spray Can to the map
Added Encore Support
Improved the map's textures overall
- Shiverthorn Woods
Given the same texture updates as Twinkle Village
- Roundabout
Added a Spray Can to the map
Added Encore Support
New original music has been added to this course
- Database
Can now be run in race mode
Was given some visual improvements
- Banshee Boardwalk
Added a Spray Can to the map
Added Encore Support
The map's scale has been adjusted and is now 12% smaller than it was before.
- Great Galleon
Added a Spray Can to the map
Added Encore Support
Fixed some missing invisible walls
Changed the gold texture
The map has been moved out of Lost and Found and into the Boost Cup
- Coconut Mall
Extended the length of the parking lot to make it easier to land from the top ramp
Added a Spray Can to the map
Added Encore Support
Modified textures to improve the experience
Fixed some missing death pits
Changed the Trick Ramp texture to be easier to spot (Special thanks to Mayo for making them)
The map has been moved out of Lost and Found and into the Boost Cup
v1.2.0
General:
Added Coconut Mall, a blast from the past through a high action shopping mall
Added Great Galleon, a short circuit built within a ship sailing one of the seven seas!
Added Banshee Boardwalk. a forgotten and lonely boardwalk where the souls of days long gone watch and wait...
Added Roundabout to battle mode. This small chaos course now will be the center of many battles, will you be the one they'll be telling tales of in the future?
Simple Circuit:
Added Sneaker Panels to the end of the tripwire cut to make it more worthwhile to take.
Robotnik Raceway:
Adjusted waypoints for a more enjoyable experience.
Lonely Isle:
Added extra tripwires to shortcuts that were too easy to trudge through with Rings or with a Spindash
Twinkle Village:
Fixed missing death pits on some terrain.
Blitz Beach:
Removed an item set as it made spamming items to common in the last leg of the course.
Music now muffles underwater to add that extra underwater-y feel to it all.
v1.1.1
- General
Changed custom map thing numbers to prevent conflictshopefully
- Simple Circuit
Adjusted Ring placement to make it less tedious to grab more rings
- Blitz Beach
Modified Ark Arrows to better tell where the tripwires are under the water in the beach section
Removed a Palm Tree by the second tripwire gate as it was very easy to get wedged between the tree and the wall
Added some extra Ring capsules to encourage taking some wider lines
Adjusted the placement of item boxes under the water
When the final shortcut closes off on the final lap, the tripwire gate gets removed to better see the X Wall barrier in front of where it was.
v1.1.0
- General
Added Blitz Beach, a frantic circuit across a tropical beach
- Simple Circuit
Adjusted map scale. It is now slightly bigger so races with full lobbies shouldn't feel as tightly squeezed as before.
Adjusted Tripwire cut. Now has a respawn line if you enter from the backside and the dirt at the end is no longer offroad. The first half of the cut is still offroad so its best to bring a speed item into it still.
- Robotnik Raceway
Adjusted waypoints so bots are no longer impossible to beat. It should no longer be a titanic feat to complete this map in first with max level CPUs, but they'll still provide a challenge.
- Central Courtyard
Adjusted the Minimap to properly show the mud in the central area.
- Lonely Isle
Added an extra wall on top of the final shortcut once it blocks off to prevent you from still taking the cut while using a Garden Top.
- Twinkle Village
Adjusted the finish line to hopefully have it work properly more consistently. There was an issue at launch that caused the finish line to sometimes not count the first lap properly, this should now fix that issue fully. (Hopefully)
Added Ring Boxes to the first shortcut to make it more worthwhile to take.
Fixed the large hole in the map geometry that allowed you to see the ending area from below while at the large U-turn.
Touched up the Minimap slightly.
- Roundabout
Adjusted map scale. It is now slightly bigger so heavy weights can have an easier time navigating the battle field, but the level of chaos should stay the same.
Made the main race music slightly quieter.
v1.0.2
This should finally fix the position bug on Twinkle Village.
Changed texture names as requested by the one who originally made the textures.
Adjusted some of the texture in the map too.
Fixed SOC having incorrect map header lines.
Fixed missing Deathpit on Database.
Adjusted a respawn line on Robotnik Raceway
V1.0.1 Small hotfix for Twinkle Village positioning and corrects an Ark Arrow to face the correct direction.
V1: Initial Release
Used thing numbers:
8001: MT_SIMPBUSH
The Simple Circuit Sonic Bush
8002: MT_LANCERSTATUE
The Lancerbot statues from Castle Eggman
8003: MT_CASTLETREE
The pinetrees from Castle Eggman
8004: MT_ISLETREE
The lush trees found in Lonely Isle
8005: MT_PAPERLANTERN
The Paper Lanterns used in Twinkle Village.
8006: MT_BBPLMTREE
The big palmtrees found in Blitz Beach
8007: MT_TALLWEED
Seaweed found in Blitz Beach
8008: MT_SEAGRASS
Small Seagrass found in Blitz Beach
8009: MT_BBLANTURN
The iron lanterns found in Banshee Boardwalk
8010: MT_CANNONBALL
The cannonballs found in Great Galleon
8011: MT_CHEST
The treasure chests found in Great Galleon
8012: MT_SNOWPINE
The snowy trees found in Port Aurora
8013: MT_ANGELTREE
The golden pine trees found in Angel's Gate
Returning from SBR2Kart is Pro Pack, and its better than ever!
Currently, this pack only has two fully complete cup, but its still sure to be a wild run!
More maps will be on the way and every map from the SRB2Kart version will make its way over eventually.
For now, here are the maps:
---SIMPLE CUP---
Simple Circuit:
A simplistic run through a stadium to kick off this racing event! Perfect for beginners and pros alike!
Robotnik Raceway:
Dr Eggman's grand castle raceway. He says its an easy course with no tricks to hide, but can you really trust the doctor?
Lonely Isle:
A lonesome island stranded in the middle of the ocean. The dirt track will take you around the whole island so be sure to take in that nice stormy ocean smell.
Twinkle Village:
Time to run down this extreme alpine slope! Watch out for the many twist and turns down the steep slopes and hold on for the radical loop at the end of the circuit!
Roundabout:
30 laps of pure chaotic bliss. Can you survive this insane circle?
---BOOST CUP---
Port Aurora:
A peaceful and winding circuit around a snowy harbor deep into the north lying under the Aurora.
Sea Stadium:
The ocean bound stadium will take racers under the surface of the sea at the break of dawn.
Great Galleon:
A frantic and short circuit built on a grand vessel sailing the seven seas!
Angel's Gate:
A temple high in the sky that winds through this ancient garden high above the jungle's surface.
Wii Coconut Mall:
A trip to the shops was never this much fun! Whether you're driving up escalators, taking shortcuts through shops or avoiding Motobugs in the car park, Coconut Mall has everything under one roof!
--- Uncategorized ---
(These maps are currently found in the Lost and Found tab, but will be sorted into proper cups eventually)
Blitz Beach:
A chaotic trip to the tropical beach. Don't get distracted by the crystal clear seas as there is a race to win!
N64 Banshee Boardwalk:
This rickety wooden walkway is haunted by the spirits of drivers who've fallen to their doom from its barrier-less bends. At least, that's what the rumors say. But say 'Boo' to the old ghost stories and concentrate on keeping your kart on the straight and narrow passageway...
Azure Garden:
A hydroelectric plant high atop the snowy mountain peaks across the blissful icy slides
Festival Night:
A high octane blitz through a night market under the starry skies adorned by a shattered moon...
Rampart Ruins:
A treacherous ruin high up on this ancient castle's ramparts built within the volcanic mountain range.
???:
They say the winner of the grand prix gets a one way ticket to a realm beyond. A chance to claim a priceless treasure lost to the abyss itself. Will you be able to smash your way to the top and claim this treasure for your self?
Final notes:
If you encounter any bugs, glitches, or general oddities, be sure to let me know. There is bound to be some and your feedback will help me remove them from the pack for a more enjoyable experience.
Special Thanks:
Haya, for making the Ultimate Zone Builder Ring Racers config that I still use to construct the maps.
Dark Nebula, for helping out with some original tunes.
SGNRyan for providing some of the billboards on Simple Circuit.
SGNRyan for providing the layout for Port Aurora.
GlowingTail, for helping out with ACS and testing.
GlowingTail for also making the Trick Ramp Lua script.
Mayo and GlowingTail for the underwater music idea and ACS script to make it work.
Mayo for the textures used on the Trick Ramps.
And everyone else who helped me test the whole thing.
Known Issues:
The pack is over 50mb at this current point in time. While I know how annoying this makes things I'm still figuring out how (or even if) I'm gonna split the files up. For now I recommend setting up an HTTPS Source, which is very easy to do. (And yes, Listen Servers can have one connected too. Just use the https_source command to link one up)
Changelog:
v2.0.0
-General
Added the second cup, the Boost Cup!
Added Port Aurora, a blissful race by the cold harbor under the northern lights (Special thanks to SGNRyan for the layout of this course)
Added Sea Stadium, a crazy race in a stadium that opens out to the ocean
Added Angel's Gate, a marathon of a race through an ancient garden in the sky
Added Heaven's Pass, a brawl on the grounds of a floating temple
Added Azure Garden, a slippery ride through a hydroelectric plant in the mountains
Added Festival Night, a crazy ride through a night market under the night skies of the shattered moon
Added Rampart Ruins, a treacherous race across the ruins of an ancient fortress in the magmatic mountain range.
-Simple Circuit
Added a marker to the exit of the tripwire cut to know that is the wrong way
Added a Spray Can to the map
Added Encore Support
Fixed up and Swapped around some textures
- Robotnik Raceway
Added extra walls to the shortcut before the final u-turn to make it more powerful
Changed the gold texture in the vault area
Added a Spray Can to the map
Added Encore Support
Fixed some misaligned textures
- Lonely Isle
Added a final lap warning marker before the shortcut blocks off
Added a Spray Can to the map
Added Encore Support
Added a secret area
New original music has been added to this course
- Twinkle Village
Fixed the roofs of the houses being broken
Added a Spray Can to the map
Added Encore Support
Improved the map's textures overall
- Shiverthorn Woods
Given the same texture updates as Twinkle Village
- Roundabout
Added a Spray Can to the map
Added Encore Support
New original music has been added to this course
- Database
Can now be run in race mode
Was given some visual improvements
- Banshee Boardwalk
Added a Spray Can to the map
Added Encore Support
The map's scale has been adjusted and is now 12% smaller than it was before.
- Great Galleon
Added a Spray Can to the map
Added Encore Support
Fixed some missing invisible walls
Changed the gold texture
The map has been moved out of Lost and Found and into the Boost Cup
- Coconut Mall
Extended the length of the parking lot to make it easier to land from the top ramp
Added a Spray Can to the map
Added Encore Support
Modified textures to improve the experience
Fixed some missing death pits
Changed the Trick Ramp texture to be easier to spot (Special thanks to Mayo for making them)
The map has been moved out of Lost and Found and into the Boost Cup
v1.2.0
General:
Added Coconut Mall, a blast from the past through a high action shopping mall
Added Great Galleon, a short circuit built within a ship sailing one of the seven seas!
Added Banshee Boardwalk. a forgotten and lonely boardwalk where the souls of days long gone watch and wait...
Added Roundabout to battle mode. This small chaos course now will be the center of many battles, will you be the one they'll be telling tales of in the future?
Simple Circuit:
Added Sneaker Panels to the end of the tripwire cut to make it more worthwhile to take.
Robotnik Raceway:
Adjusted waypoints for a more enjoyable experience.
Lonely Isle:
Added extra tripwires to shortcuts that were too easy to trudge through with Rings or with a Spindash
Twinkle Village:
Fixed missing death pits on some terrain.
Blitz Beach:
Removed an item set as it made spamming items to common in the last leg of the course.
Music now muffles underwater to add that extra underwater-y feel to it all.
v1.1.1
- General
Changed custom map thing numbers to prevent conflicts
- Simple Circuit
Adjusted Ring placement to make it less tedious to grab more rings
- Blitz Beach
Modified Ark Arrows to better tell where the tripwires are under the water in the beach section
Removed a Palm Tree by the second tripwire gate as it was very easy to get wedged between the tree and the wall
Added some extra Ring capsules to encourage taking some wider lines
Adjusted the placement of item boxes under the water
When the final shortcut closes off on the final lap, the tripwire gate gets removed to better see the X Wall barrier in front of where it was.
v1.1.0
- General
Added Blitz Beach, a frantic circuit across a tropical beach
- Simple Circuit
Adjusted map scale. It is now slightly bigger so races with full lobbies shouldn't feel as tightly squeezed as before.
Adjusted Tripwire cut. Now has a respawn line if you enter from the backside and the dirt at the end is no longer offroad. The first half of the cut is still offroad so its best to bring a speed item into it still.
- Robotnik Raceway
Adjusted waypoints so bots are no longer impossible to beat. It should no longer be a titanic feat to complete this map in first with max level CPUs, but they'll still provide a challenge.
- Central Courtyard
Adjusted the Minimap to properly show the mud in the central area.
- Lonely Isle
Added an extra wall on top of the final shortcut once it blocks off to prevent you from still taking the cut while using a Garden Top.
- Twinkle Village
Adjusted the finish line to hopefully have it work properly more consistently. There was an issue at launch that caused the finish line to sometimes not count the first lap properly, this should now fix that issue fully. (Hopefully)
Added Ring Boxes to the first shortcut to make it more worthwhile to take.
Fixed the large hole in the map geometry that allowed you to see the ending area from below while at the large U-turn.
Touched up the Minimap slightly.
- Roundabout
Adjusted map scale. It is now slightly bigger so heavy weights can have an easier time navigating the battle field, but the level of chaos should stay the same.
Made the main race music slightly quieter.
v1.0.2
This should finally fix the position bug on Twinkle Village.
Changed texture names as requested by the one who originally made the textures.
Adjusted some of the texture in the map too.
Fixed SOC having incorrect map header lines.
Fixed missing Deathpit on Database.
Adjusted a respawn line on Robotnik Raceway
V1.0.1 Small hotfix for Twinkle Village positioning and corrects an Ark Arrow to face the correct direction.
V1: Initial Release
Used thing numbers:
8001: MT_SIMPBUSH
The Simple Circuit Sonic Bush
8002: MT_LANCERSTATUE
The Lancerbot statues from Castle Eggman
8003: MT_CASTLETREE
The pinetrees from Castle Eggman
8004: MT_ISLETREE
The lush trees found in Lonely Isle
8005: MT_PAPERLANTERN
The Paper Lanterns used in Twinkle Village.
8006: MT_BBPLMTREE
The big palmtrees found in Blitz Beach
8007: MT_TALLWEED
Seaweed found in Blitz Beach
8008: MT_SEAGRASS
Small Seagrass found in Blitz Beach
8009: MT_BBLANTURN
The iron lanterns found in Banshee Boardwalk
8010: MT_CANNONBALL
The cannonballs found in Great Galleon
8011: MT_CHEST
The treasure chests found in Great Galleon
8012: MT_SNOWPINE
The snowy trees found in Port Aurora
8013: MT_ANGELTREE
The golden pine trees found in Angel's Gate