Personalization Palace

Personalization Palace v33.46 - Personalization Patch II

Honestly, pretty alright. It's a neat execution, but mostly held back by the enemy spam and some difficulty spikes in some areas. Personally, I wish the levels were separate from the main stage, like how the OG Mario 64 does.
Honestly, some of the levels have great concepts and execution. Honestly, some of the lobbies are also pretty fine (enemies aside) though the opportunity of adding checkpoints is kind of missed in my opinion due to the fact nobody wants to start from the top when you die.
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The map goes from "sort of a platforming challenge" to "Sonic's Nightmare" just because you killed a couple enemies (maybe even less across many lives, depending on how the platforming gets you)... Not to mention the fact that you only get maybe a handful of rings if you die enough times to trip the greed punishment (which is more likely to happen if you've already tripped the murder punishment)
The gimmick could actually have some use if you decide to use it again for a future map, but the way it's applied here is very overtuned with not exactly much in terms of "hey, looks like this player's not doing too well, maybe we should tune down the Crawla Commander spawns".
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