Moon Panels (+ Tutorial/Demonstration)

[Open Assets] Moon Panels (+ Tutorial/Demonstration) v0.3

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Are you a map maker and you want to port your old v1 map, but can't because of them depending so much on spring panels? Well fear no more!

Moon Panels

ringracers0001.gif


Truly.
FOR MAP MAKERS:

All you need is the ACS scripts (including the source in acs_src/ and the bytecode in acs/) as well as helper.lua and orrspring.lua!

Once you do that and chuck those into your pk3, all you need to do is to import the acs script in your map.

Example:

Your map's ACS script:
#import "acs_src/orrspring.acs"
#include "rrcommon.acs"

Select sectors you want to have the moon panel effect on, give those action 475 with a string argument of either "RedPogoAct" or "YellowPogoAct", depending on which spring you want to use. Make sure to tick either Repeatable or Continuous action, as well as "When player touches floor" on the Activation panel on the bottom of the properties tab on the Edit Sector window. Continous action should be used for FOF moon panels.

Please use the provided moon panel graphics as well as the brightmaps for it (prefixed with MPNL, as well as the BRIGHT.moon lump) included with the pk3. If no ACS execute action was found on any sectors having these textures, The game will still act like that sector is a moon panel regardless, with some additional performance cost, so please mark them as much as possible!

FOR PLAYERS:

This is also includes a demonstration/tutorial map on how to utilize these panels! Special tricks that may be of use to some advanced players will come at a later date.

CREDITS:
  • AchiiroMako, for the moon panel textures
  • NepDisk, for the initial moon panel sidemove code
  • JugadorXEI, for the initial accelcode code
SPECIAL THANKS:
  • Mr. Logan, for Omega Rainbow Road
  • Everyone who used spring panels back in SRB2Kart
  • Kart Krew for making Ring Racers and SRB2Kart
Author
haya__
Downloads
217
Views
1,668
Extension type
pk3
File size
774.2 KB
MD5 Hash
dfdb69335c799f6805bda45ef33b266a
First release
Last update
Rating
4.83 star(s) 6 ratings

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Latest updates

  1. v0.3 - shrinkme on tutorial was unbeatable

    Fixed moon spring interaction with different player scales.
  2. v0.2 - atleast there was a nil check

    Fixed an issue with sneakers and invincibility not actually increasing your upward moon panel...

Latest reviews

Never should have left the base game. Thanks for putting the work in to bring these back to Ring Racers.
Upvote 0
i honestly downloaded this just for the tutorial and it was a pretty fun and funny experience
Upvote 0
𝐀 𝐫𝐞𝐭𝐮𝐫𝐧 𝐭𝐨 𝐭𝐫𝐚𝐝𝐢𝐭𝐢𝐨𝐧, 𝐯𝐞𝐫𝐲 𝐧𝐢𝐜𝐞!

I see this becoming very handy for map makers, for both porting and making more SRB2K-esque maps for Ring Racers.
Upvote 0
To me this was an inevitable occurrence. it allows both old and new mechanics to mesh together. some times you have a spot or an area that just NEEDS that air control. sometimes you have a spot that is better for a trick or traditional spring. But having the options is what's important. Which is what this provides. Now there's truly no limit on what you could possibly do.
Upvote 1
These are really good, but I don't suggest using these whenever a trick panel will suffice. Trick panels slow down the game a bit to help player react to the panel. The best place to use this is when you either want the map to be harder or if you are replicating mechanics in older maps by using this.

The tutorial is great, but I would prefer if the mechanic recaps were omitted. I think you can expect players to have completed the other tutorials or have already got the other mechanics down.

Now with those out of the way, I'm excited to see some fun maps made with these.
Upvote 0
jack frost killed me

yeah I'm gonna be looking forward to port old stuff and try funny track ideas with this, thanks for the moon panels haya
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