So I finally decided to play this mod after hearing lots of people say stuff about confusing level design. Morbid curiosity got the better of me and it's exactly what I feared.
Before that tho, I must say, I love the music choices for the mod! I also like the more story-focused elements. The cutscenes aren't the best, but I can see that they are clearly trying. I just wish they were animated and not slideshows. They all look cheaply made as they currently stand. I'm not sure why map makers insists on not having a skip button for cutscenes, whether it be for text or otherwise. A QOL feature that should be so easy to add, and yet it just isn't there. The fast forward button only helps slightly, but it would be better to be able to just skip to the next level so repeat playthroughs are more streamlined.
Another thing I like are the environments. Someone's a real fan of blue and purple, which is great because I love blue as well! Crystal Cove's vibrant crystals don't look the best tho. They stand out like a sore thumb. Speaking of Crystal Cove, this is where the problems start to arise...
The level design, like many have said, is REALLY confusing. The typical map maker problems of directionless pathing and thus causing you to loop to the start of the level, needing to go through small hidden cracks to progress in the level, slopes as platforms, etc. etc. are all here and it makes the experience all the more frustrating to get through. The level design is so bad I couldn't even finish the map pack. I got stuck at literally the second zone, Crystal Cove, specifically act 2. That's terrible. And it's not because the levels are difficult or anything of the sort(I'd say the levels are really easy, actually), it's moreso just directionless and confusing pathing. These maps need a serious overhaul before I could even consider this worth trying.
Overall, a potentially great map pack, concept wise, heavily ruined by, well, the maps and their level design. I can't recommend it in its current state.