So I finally decided to play this mod after hearing lots of people say stuff about confusing level design. Morbid curiosity got the better of me and it's exactly what I feared.

Before that tho, I must say, I love the music choices for the mod! I also like the more story-focused elements. The cutscenes aren't the best, but I can see that they are clearly trying. I just wish they were animated and not slideshows. They all look cheaply made as they currently stand. I'm not sure why map makers insists on not having a skip button for cutscenes, whether it be for text or otherwise. A QOL feature that should be so easy to add, and yet it just isn't there. The fast forward button only helps slightly, but it would be better to be able to just skip to the next level so repeat playthroughs are more streamlined.

Another thing I like are the environments. Someone's a real fan of blue and purple, which is great because I love blue as well! Crystal Cove's vibrant crystals don't look the best tho. They stand out like a sore thumb. Speaking of Crystal Cove, this is where the problems start to arise...

The level design, like many have said, is REALLY confusing. The typical map maker problems of directionless pathing and thus causing you to loop to the start of the level, needing to go through small hidden cracks to progress in the level, slopes as platforms, etc. etc. are all here and it makes the experience all the more frustrating to get through. The level design is so bad I couldn't even finish the map pack. I got stuck at literally the second zone, Crystal Cove, specifically act 2. That's terrible. And it's not because the levels are difficult or anything of the sort(I'd say the levels are really easy, actually), it's moreso just directionless and confusing pathing. These maps need a serious overhaul before I could even consider this worth trying.

Overall, a potentially great map pack, concept wise, heavily ruined by, well, the maps and their level design. I can't recommend it in its current state.
Sonicn't.
Sonicn't.
there's no way to implement a cutscene skip. not sure what qualifies as "easy to add." all you can really do is hold spin. if you know a way for me to put that in, i'd appreciate it.
Upvote 1
This has the potential to be a new gem among SRB2 level packs. The pixel art for the title screen and the story are outstanding and it really feels like you will be going on a big adventure. The long sections where the level mechanics just carry you along are also very tight and precise with no interruptions, so congrats on figuring that out.

The zone with the gems, in my opinion, could use more decoration and detailing compared to the abundance of plants in the first zone, and it is obvious in a few spots that this was a pack made with OpenGL in mind (thereby limiting the number of rendering features that can used) but I acknowledge that this is a work in progress, and it will get better over time.
Upvote 1
i like it
it's one of the more interesting takes on momentum-focused levels, and it takes advantage of whatever your capabilities are, pushing them to make something really special even with an apparent lack of experience
which is really some of the best fanwork generally, it makes me really happy to see
which is why it hurts to rate it 3 stars
i just think the movesets could be better
sonic's rebound dash is WAY overtuned, and the instashield is too integrated into the level design to suggest implementing a stomp, but the vanilla gravity with no fastfall is NOT suitable to this speed, leading you to slam into walls a lot, unfortunately.
Upvote 0
3/5

1. first all of the character are mostly fast and can be hard to control
2. the stages look hard
3.wat happened to egg man and metal sonic after that
Upvote 0
it was great imo.
only issue, the puzzles were so confusing
like you HAD to know where to go from somewhere else, otherwise it was pure luck
i had to use the objectplace -> master emerald shard thing just so i can get through one of them
overall rating, ((8.5/10))
still can''t ignore the fact this was a demo and they had so much stuff in it, like running up walls, cutscenes, challenges for the chaos emeralds
one of them was literally speedrunning gfz1
but yea i literally cant wait for the full mod
my only wish, make the directions in puzzles more obvious.
Upvote 1
How the hell has no one rated this yet??
It's absolute perfection. Wanna know what's funny? Most of the movesets are how I use them in LauncherBlast 2 for my usual gameplay, LMAO-
(Except for tails and knuckles, and metal had his overdrive and ring spark, but sonic, fang, AND amy had mods that made em work mostly the same as this mod does!)
It's just fun. It really is. (Tho I struggled IMMENSELY with Moon Monsoon for some reason. Maybe I'm just bad, lmao.)
I LOVE this mod. Your 3 years of work DEFINITELY shows!
VERY MUCH one of the mods that ABSOLUTELY deserves 5 stars. WAY TO GO!
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