I forgot to remove a debug line that set player's starting rings to 5 (instead of 10) in deserted heat code... which affects every map of the game, oops!
An update with various fixes, notably in gateau à la crème:

Rutile preserve:
-- Moved the checkpoint out from the item set

Deserted Heat:
-- Moved the 1st checkpoint a bit further
-- Increased the cooling gauge duration after touching water
-- Fixed an issue where getting a shield reduces the cooling gauge duration for some reason

Gateau à la crème:
-- Reworked the jump mechanic:
-> Now you can charge the jump while moving, it's slower than on idling and won't charge if you're going too fast.
-> You also have now a recharge period to avoid spam
-> Increased the overall charging speed
-> the perfect timing is more lenient (now called "nice")
-> Removed the damage overcharging
-- Reduced the chance to spawn gélite from jumps

-- Added a obligatory tripwire after the triple jelly section, you'll may have to use the jump to pass this one
-- Added some safty dash rings in the triple jelly section
-- Moved the dash rings on the U-turn fountain, and changed the layout a little bit
-- Removed some rings and dash pads in the map
-- The 3 dash rings behind the finish line are intangible during position

And probably other fixes that I forgot about.
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Reactions: ♡ IcySandwich :3
After way too long, I finally done my fourth map.
A completely original one, containing a lot of my creativity and with my characters.

All other maps are the same, I may make a minor update to change their layout or fix issues I didn't found.

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Reactions: antmaximus
This is a small update to make my maps compatible for 2.4, no need to update if you're still on 2.3.

The fourth map will be coming soon.
Added two new maps: Rutile Preserve (From Beastieball) and Deserted Heat (Original Map)
All the maps are now packed into a GP, only 3 race tracks may be short, but since it's been like 6 months since the last update, I still want to give you something to enjoy!

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- Badger Co. Mines changes:
- Added encore palette
- Added spray can
- And one or two things I forgot

- Rutile Preserve changes:
(This is an updated version from the Cervid pack)
- Added more beastiballs
- The text indicator reappears when ball respawns, helping you where the balls are placed at later time
- Beastiballs have different physics in race gametype
  • Cool!
Reactions: BlakDragon
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