It's been more than 24 hours so this doesn't count as a day 1 patch :^)

Hallways Zone
  • Fixed an oversight causing the special stage finish line aura to not show up in Special gametype
General
  • Removed a bunch of animated texture definitions that were causing issues with certain mod loadouts (Thanks to Diggle for finding this on stream!)
God damn it

Hallways Zone
  • Fixed the killplane in the tightrope room being lower than intended
  • Removed a fence in the skylight room that had bugged collision
Hopefully the last day 1 patch.

Fume Cup
  • Removed Hallways Zone as Fume Cup's special stage (this was done for testing purposes during development)
Hallways Zone
  • Added stumble damage to a potential Battle camping area (the pillar behind the finish line)
  • Added finish line textures
  • Aesthetic adjustments to the pillar behind the finish line
  • Cool!
Reactions: Saturn's Ring
Hallways Zone
  • Added Hallways Zone
    • A strange and hostile course in a long abandoned facility. Ambient radiation interferes with your Ring Shooter.
    • This map is compatible with Race, Battle, and Special modes. As such, it has received its own cup: "Oops! All Hallways!"
    • A lot of placeholder textures are in the map currently. I would like to revisit it and brush up the visuals to bring it closer to how I envisioned it but I figured it would be nice to give a taste of the concept as an anniversary gift.
Cold Zone
  • Tweaked the tripwire in the cave entrance to prevent players getting stuck
  • The last set of Item Boxes on the circuit has been changed to permanent Ring Boxes
  • Added new altmusic: Polygon Island by Pizza Hotline
  • Added new Encore altmusic: Honda Panda by Telan Devik
SRB2 Lemon Circuit Zone
  • Increased lap count from 3 to 4
  • Moved the spray can/medal
  • Minor waypoint adjustments
Ireland
  • Rearranged spheres to be in a symmetrical pattern rather than randomly distributed
  • Reduced number of battle spawnpoints from 255 to 112; they are now placed in a circular pattern
  • Reduced number of monitor spawnpoints from 12 to 8; they are now placed in a symmetrical pattern
  • Moved Combat UFO spawnpoints 1, 4, 7, and 10 slightly closer to the border
  • Reduced intensity of fog inside the playable area
  • Added music for Overtime: world2 by Anna Mayberry
  • Position music now plays in intermission after completing the round
General
  • All race levels have had checkpoints added
  • Re-recorded staff ghosts
  • Added metadata for compatibility with v2.4
This update rounds up a couple maps that have been shown off but not released. I initially wanted to release these alongside the complete version of Hallways Zone, but with that task taking longer than I expected I figured there's no reason to sit on these maps.

Changelog:

SRB2 Lemon Circuit Zone
  • Added SRB2 Lemon Circuit Zone
    • One of my first circuit maps from Sonic Robo Blast 2! Its age certainly shows...
    • In Lost & Found
Ireland
  • Added Ireland
    • The iconic level from the hit classic Crazy Cattle 3D. The level's high quality visuals and atmosphere have been painstakingly recreated in the Ring Racers engine.
    • In Lost & Found
Cold Zone
  • Nerfed cave tripwire route
    • There are no longer dash rings to launch the player up from the surface of the water; use a power item to blast as far across the water as you can before dropping in
    • Removed a staff ghost that desynced as a result of this
  • Added a fence on the downwards ramp exiting the cave
  • Added Encore Mode music: "Lamborghini Testarossa" by Telan Devik
  • Added snowfall in Encore Mode
  • Adjusted lighting in sky-exposed areas
  • Minor adjustments and fixes to waypoints
  • Minor adjustments to wall spikes to align with walls better
Cold Zone
  • Tweaked cave tripwire route; failing the second speed check is more forgiving
    • Let me know your thoughts on this!! I'm not entirely sure on how it affects the map's balance and it needs some field testing.
  • Fixed certain textures using incorrect colours in encore mode
  • Prevented outdoors skybarrel appearing inside the cave when skyboxes are disabled
  • Player start adjustments
    • Rather than filling in from north to south, players fill in from the centre outwards
  • Updated minimap
  • Added a spike
Cold Zone
  • New area for position
    • Try a triangle dash for a headstart!
  • New skybox for cave area
  • Tweaks to the underwater and cave areas for smoother driving and easier lines
  • New staff ghosts
  • General aesthetic improvements + new textures
  • Replaced ring capsules on tripwire routes with ring roulette boxes
  • Removed a secret
  • Removed deathplanes deemed unnecessary
  • Cool!
Reactions: Saturn's Ring
Cold Zone
  • New skybox feature
  • Tweaked placement of some item capsules
  • Buffed cave opening tripwire shortcut
  • Replaced sneaker item capsules on water cave tripwire shortcut with a ring box
  • Removed tripwire before the third dash ring on water cave tripwire shortcut
  • Prevent skips discovered by @UnBigO
  • Remove offroad on outdoor tripwire shortcut
  • Tweak appearance of finish line
  • Tweak waypoints to avoid awkward respawns and bots driving into hazards
General
  • Remove unused testing level header
  • Cool!
Reactions: BigOLuxray
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