This fixes a problem with enemies that have more than one hit giving more score than they're supposed to!
This also now means k_wl4scoring is no longer of use, so it's been removed.
Kombi (reluctantly) learned somewhat how to Boost. You can't run into enemies to defeat them while using it, unlike the Shoulder Bash and Dash Attack, however, and it runs out quicker than usual, so be careful!
Kombi now has It Doesn't Matter ver.1 play when getting into the credits as them.
I... still haven't updated SA1Tracks. Sorry.
Made a new CSS sprite for Kombi. The guy deserves it :)
Edited some maps to accommodate non-Kombi characters (though DSZ1 was made inescapable for now (make sure to load this mod BEFORE any custom campaigns now! you should already be doing that...))
Extended coin pickup radius
Redid THZ1's escape timer because of the fact that gas pipes exist in the non-Kombi escape path
Some kid came to my house and asked me to add their Sonic recolor, and because I'm known for not having a backbone I did what they asked. Didn't say anything about them though, so we only gave them the Wario Land 4 moveset Actually nothing happened I just really wanted to add that
Put the camera pointing towards the player on death onto a convar (k_playerdeathfocus)
Made the Dash Attack not send you flying if it's cancelled. Sorry.
Replaced the Spindash with SA1's Spindash as compensation
UNcompensated players by making the Dash Attack require more speed to keep being used. Yeah that's right. Cry about it.
REcompensated players by giving them a grace period to recoup lost speed during a Dash Attack
More attempts at SA1 flair by trying to point the camera at the player when dying
Support for custom track sets! Mod now has an alternate download for the SA1 OST. Use k_trackset SA1 in a level to use it!
The trackset is REALLY unfinished though so expect a couple warnings from the console until I can finally get the digital versions of the track done
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