Knuckles dig

[Open Assets] Knuckles dig V2 (Bug fix)

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
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  1. Yes
It's a dig for Knuckles,
what else do you want me to say really?

Press Custom 1 in the air to start drilling downward
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Press Custom 1 again to pop back out

Press jump to hop out without soaring high
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You can dig under a bunch of stuff (spikes, gaps you can roll under, acz doors, etc)
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srb21293.gif


You can cancel drilling into a glide to stop your vertical momentum!
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And if you have the jump button held, you won't dig, effectively making a budget stomp.

Make sure to keep track of how much time you have to dig, it's limited and drains fast!
srb21295.gif

It naturally regenerates over time, but you have to wait a second after digging before it does.

The hud meter made by kirb

Feel free to use this in your own mods, just be sure to credit me!
Author
TGTLS
Downloads
5,820
Views
12,566
Extension type
pk3
File size
9.2 KB
MD5 Hash
5c73967cfea107adb70c69ea911ea96e
First release
Last update

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Latest updates

  1. I'm not f**cking [TITLE CARD]

    I don't know how I never caught it, but if you dug you turned [TITLE CARD] So yea that's fixed now.
  2. Completely Recoded V2

    Surprise! Didn't expect this next did you? Completely remade (mostly) version of this old ass...
  3. page upnate

    now you can see where I took the assets from if you needed them that's it

Latest reviews

Absolutely perfect. Glad Knuckles gets the appreciation he deserves. (Totally not biased in any way).

Jokes aside, this is actually a very versatile ability, with a lot of situations this can be really useful.
Upvote 0
why dig time bro
Upvote 1
amazing ability, just a few small issues

1. when you dive down it kills all of your momentum which kinda disrupts the flow of movement in an annoying manner. maybe holding down custom 1 instead of tapping could still kill the momentum for precision platforming segments

2. i feel like the dive could break fragile floors like the one in gfz2 and have an interaction whit springs like amys hammer, while shooting out of the ground could break spikes. i just think that would be neat

3. i feel like theres some floors he shouldnt be able to dig into like the grates in castle eggman or other simular looking floors that make knuckles look like he just ceases to exist while burrowed. it aint exactly an issue but i find it strange
TGTLS
TGTLS
okay so to answer some of your issues 1. I kinda wanted to act like battle in the air it stops your momentum can't cancel and it you can't move
2. it can break floors just hold jump before impact and also can power spring it's just a bit buggy at the moment also you can't even come out when an object is above while digging right now it's a bug and I have no idea why it happens
3. floor checks are awful there is really no point having to filter out certain floors I know you said it wasn't an issue but still detecting certain textures would be painful. fun fact when Knuckles is digging he does cease to exist that's how I hid him while digging
Upvote 1
Very fun ability to use!
I've been waiting for this to be real!
Upvote 0
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