Theres no changes to the special-stages-only version; as such, that version wasn't updated, but the other 2 versions were updated
-re-recorded the 1st & 4th titlescreen demos; the 4th demo ain't broken anymore
-made the crusher section after the middle checkpoint in KHZ2 harder
-made the amy/fang section in the southeast corner of KCZ1 harder
-made KCZ3 harder
-made the amy section in KRZ1 harder
-fixed the subtitle for the 6th boss in the bosses-only version
-made the add in the final boss fight presumably-once-again have 8 hp outside of the bosses-only version of the mod(in which it also has 8 hp)
-changed the subtitle for Game Over Zone
-corrected the cutscene music for Game Over Zone in the bosses-only version, and changed its cutscene text
-remembered to delete the 3 rings in the goop in KHZ1
-patched up 2 items of cheese in KHZ2
-made the 2nd boss harder
-patched up an item of cheese in CKZ2
-fixed a wrong flat in CKZ2
-lowered the time limit & record attack time emblem requirement for the stage before BKZ1 by 1 minute, and changed the stage's subtitle from nightmare to insane
-changed the difficulty subtitle of BKZ1 from insane to nigh-impossible... the stage isn't actually any harder now; the subtitle just more accurately reflects its actual difficulty, is all
-remembered to add the "Not a Kaizo Stage" subtitle to final demo zone
-added more pterabytes before the 1st starposts in KVZ
-randomized the bomb patterns for the 6th boss
This doesn't affect the Bosses-only version of this mod
-capitalized the M in Multiplayer for Amy's CSS info
-made a blue crawla that doesn't face the player in KFZ2 face the player
-added an extra bumper to a hazard in the big room in the middle of KFZ2 so you can't just jump around the bumper hazard
-fixed a few textures in CKZ1
-replaced the anti-cheese turn sign leading to the emerald token room in CKZ1 that'd basically told you to get the emerald token via. the backdoor with the old spring and an environmental hazard after the spring
-added v2.2.14(or was it v2.2.15)'s anti-softlock minecart from the right side of ACZ2 to KCZ2
-lowered the timer for KSS3 by 1 minute since it was too easy for its difficulty level
The Bosses-only & Special-Stages-only versions of this mod are unaffected by this patch.
-made the elevator section at the end of KHZ2 easier since it's only a "very easy" stage
-made the tree maces covering the row of yellow springs in the low path in CKZ1 spin a bit slower
The Bosses-only version of this mod is unaffected by this patch.
-fixed an unpegged midtexture on the ceiling at the end of KFZ2
-replaced a slightly unfair red buzz after the 1st lower checkpoint in KHZ1 with a yellow buzz, which won't be unfair
-made the 2nd turret in KHZ1 initially face towards the player, instead of away from the player
-changed the 2nd crusher cycle in the goop hallway in KHZ2
-made the fish flicky that spawns near the ceiling in KSZ1 spawn just above the water instead
-lowered the position of the last jet jaw in the crusher hallway in KSZ1 so that it'll attack players without them having to jump unreasonably high first
-made 3 bumpers in the amy-exclusive alternate path in KSZ2 have the default bumper strength, and put 3 more bumpers in front of those so that players don't blindly run into the crab their 1st time in there
-put the floating fences in CKZ1 on the ground
-added anti-cheese to the ceiling conical mace at the 1st left path in CKZ1
-made the retracting spike staircase section in CKZ1 less cheesable
-made the spinning mace right before the bridge at the end of CKZ1 go slower since it was too hard to track for how early into the game it was
-fixed a few misaligned textures and a misaligned ceiling slope in KCZ2's amy/knuckles path at the start
-fixed the positions of the spikeballs right before the 2nd space section on the right side of KRZ2
-removed KSS6's firebars that are closer to the center of the stage, since those were unfair to the player if the player arrived at the platforms preceding them at a bad cycle
The Bosses-only & Special-Stages-only versions of this mod are unaffected by this update:
-added an extra SDURF to the end of GFZ2
-added anti-cheese for sonic & amy to the 1st outdoor section in CKZ2
-added anti-cheese for sonic to the metal sonic/knuckles ramp at the end of KCZ1
The Bosses-only & Special-Stages-only versions of this mod are unaffected by this update:
-remembered to make the emblem in the forced-damage lava room after the long mandatory rolling rock section be possible to get as characters other than Tails
-made KSS3 have a longer timer since it's only the 3rd special stage
-made the chaotic glaregoyle section under the button pillar in KSZ1 be filled with rock spawners instead of glaregoyles; it's much more fair now
-made some spikes in KSZ2 not retract
-patched up some cheese in CKZ1 that idk how to describe
-removed the egg guard in CKZ2 that spawned too close to a starpost
-re-positioned the adds in CKZ3 so that you can't use them to cheese the boss fight
-made the buttons in CKZ3 rise slower so you can't use them to cheese the boss fight
-prevented players from cheesing phase 2 of CKZ3 by putting a small mace at the end of the maces/bumpers against the wall
The Bosses-only & Special-Stages-only versions of this mod are unaffected by this update:
-made the spinning maces around the log in CKZ2 no longer be cheesable by sonic with a spindash jump into a thok