There are a lot of errors in the hyper code. First, the code mentions a "SKINCOLOR_HYPER7" even though there's only five hyper colors there were freesloted. Next, the hyper color ramp is of by 2, it is supposed to be "(SKINCOLOR_SUPER_HYPER_1 + abs(((player.powers[pw_super] >> 2) % 9) - 4))" but instead of a 4 it's a 6. Lastly, you kept all dashmode2 mentions intact. Yeah, this is just taken from Max Control Pack.
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So, recently I figured out that in a vanilla game, if you go into a level, go into the console, and type in "godmode" (I think you have to beat the game first), you can transform into Hyper Sonic & Hyper Knuckles, but they still have Super Sonic & Super Knuckles's abilities. Correct me if I'm wrong.
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The mod is fine and all, but its honestly inferior to GameBoyTM101's Hyper Abilities. This only covers 2 characters as opposed to Hyper Ablities' 4, both seem to have the same core functions, and the other is a light, compact Lua, as opposed to bloating this one with a music file. This mod does what it's supposed to do, but it otherwise was already done, and a little better.
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