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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
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After weeks of waiting for the MB's opening for Ring Racers addons...and a few of those weeks being dedicated to multiplayer testing with skilled players to fix glaring issues with the track or balance [trust me, there were a handful of those I had to patch from here to there], my first fully original track for Ring Racers, and probably one of the first to be finished, Grit Mountain is finally here!

If you had watched my weeks-old video of this back when it was initially finished, know that it has been revised in a few things since then, such as remaking the uphills with new geometry, adding two booster panels to help the climb upwards, reducing the ring amount in some areas, expanding that initially narrow road before the uphills, so on, so forth.

  • The track in encore mode doesn't have a new palette yet. I hadn't figured out how to replace the texture's palette before my PSU went toast a few days before submitting this- said PSU doesn't arrive until Tuesday so...I guess it will take until then and some help from another player to get this fixed.
  • No ghosts added yet due to that aforementioned PSU issue- the track has been tested a few times in multiplayer so I hadn't got around to making those knowing that some adjustments had to be done until I could do that. So that will likely be left for the next update of this.

CREDITS:
I have a more detailed list of people to thank for this release on my PC, but until then, I'll go with the names I can remember.

Namely, Goldencreme for hosting test sessions of this [and Grit Mountain] at The Honey Pot along with its players [such as UnBigO, kelly, bepis, Mr. Logan and others I'll make sure to name when I have the full receipt at hand] for giving me feedback on adjusting this map's item box placements and patching stuff.

Shoutouts to Mayo for being the first human being to test this map to give feedback of before I had got the THP test sessions rolling. Shoutouts to Ashnal for giving me feedback on the uphill slopes- being the reason why I ended up remaking those from the initial previews AND adding the sneaker panels in the first place.

And finally, big thanks to haya_ for being on the trenches days before the official High-Voltage Ring config was out, making an unofficial config for UZB which is what I used to virtually create the entire track- HVR dropping right when I was on the part of needing to add waypoints and later on tweaking stuff from feedback.
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Author
ArcadeStriker
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Views
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Extension type
pk3
File size
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MD5 Hash
54d16f5ddabf0ad462d271ab20c146b8
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  1. V1.0.1 - VERY IMPORTANT HOTFIX

    i'm sorry V1.0.1 Changelog: Updated MUSICDEF to add authors of the tracks used Fixed the death...

Latest reviews

Simple and aggressive with its slope usage. I like it. A very good first outing, and I look forward to what you do in the future.
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Congrats on the release!! I always love the simple style of your tracks and it really works wonders in RR. The layout is great as are the visuals, but the slopes on the bottom right corner of the map are real steep. The "chunky" nature of that hill climb makes for real sneaky spots to hide mines on, and the turn needs real torque from using Rings to clear.
I know you can improve this though! Good luck on future updates and maps!
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