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- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
One of my most well-known maps for SRB2Kart, Dynamite Wilderness is now back on the table for Ring Racers to enjoy!
The track has been scaled up slightly to adjust for the speed and physics differences, but you'll find that this track somehow still holds up for the new gameplay style - take advantage of sliptiding here!
Since this is a port of the original, rather than a remake [which I might get to do someday- hence naming this with the K at the end for Kart, although its also likely I might give it a different name if I remake it. Didn't name it Classic because there was no space for it lol], the layout is identical except for a few extra things to accomodate: Dash Rings to help you get down on a pinch in some of the ramps along with a tripwire on the only off-road shortcut in the track- there's a big ring box there for your troubles :]
And yes, the cup containing this is named ArcadePak B Cup since I might get to port other tracks here and eventually pair them together under one legacy package [or maybe just one whole package for ALL of my tracks, old and new, whenever I have more than two or three done for release.]
CREDITS:
I have a more detailed list of people to thank for this release on my PC, but until then, I'll go with the names I can remember.
Namely, Goldencreme for hosting test sessions of this [and Grit Mountain] at The Honey Pot along with its players for giving me feedback on adjusting this map's item box placements and patching stuff.
And special thanks to the players with staff ghosts in this track: Sebby, Alphy, Magi, Piksqu and Begine9.
The track has been scaled up slightly to adjust for the speed and physics differences, but you'll find that this track somehow still holds up for the new gameplay style - take advantage of sliptiding here!
Since this is a port of the original, rather than a remake [which I might get to do someday- hence naming this with the K at the end for Kart, although its also likely I might give it a different name if I remake it. Didn't name it Classic because there was no space for it lol], the layout is identical except for a few extra things to accomodate: Dash Rings to help you get down on a pinch in some of the ramps along with a tripwire on the only off-road shortcut in the track- there's a big ring box there for your troubles :]
- The track in encore mode doesn't have a new palette yet. It has an alternative music track and sky set to appear in that scenario, but changing the lightning and palette shall come in a future update or whenever it gets bundled in a future map pack release.
And yes, the cup containing this is named ArcadePak B Cup since I might get to port other tracks here and eventually pair them together under one legacy package [or maybe just one whole package for ALL of my tracks, old and new, whenever I have more than two or three done for release.]
CREDITS:
I have a more detailed list of people to thank for this release on my PC, but until then, I'll go with the names I can remember.
Namely, Goldencreme for hosting test sessions of this [and Grit Mountain] at The Honey Pot along with its players for giving me feedback on adjusting this map's item box placements and patching stuff.
- UnBigO
- holyblade12
- Dontu Rose
- lee no chicken
- EvilCake
- JelaniCrz
- Cat Girl Enthusiast
- Garfield and Sonic
- Mr. Logan
- bepis
- Hydrolo
- Darky and the ChaoGamingBros players
And special thanks to the players with staff ghosts in this track: Sebby, Alphy, Magi, Piksqu and Begine9.