This maps sucks so much ass, but i see potential.
Gonna be completely blunt, this map sucks ass, but there are some parts here that make me go "thats smart actually".
What i liked
- The thokplay here can be pretty fun to find skips, like the begining blue springs and the last section's yellow spring
- The begining section, as stated by another reviewer, is pretty smart and that small skip at the begining? Really fun, this type of thokplay works nicely to introduce sonic specific alternate paths.
- I like the side paths this level has, the first one is okayishly designed and isnt half bad to go through, and that side path on the inside section that lets you skip part of the level? Pretty good too
Alright now for the things i hate
- The level design can be sometimes "Get launched by some boost pads, do some gameplay, and then get launched by more boost pads!"
- Enemy spam not only is lazy, but isnt a real challenge at all (it wasnt challenging in demo 4, it isnt challenging now)
- There are several technical issues with the level, like the boost pad spam lagging the level a lot, the end section having no death pit, the begining inside section having some mid textures on the side path for some reason? And the first side path on the level having a buggy end cam
- This level wasnt playtested with othe characters was it? Knuckles can't do most of the jumps on the main path and is pretty much only able to beat it thanks to his glide and climb, the begining boost pad not having force spin makes it pretty bad to go through as Amy, and Fang cant even make it through the first part due to him being bigger.
- The original level doesnt feel represented here, if you played the level without looking the name there would be no way to tell this was based on ice cap zone (except that begining section)
If you're reading this, dont take this as a sign to give up and never map again, some of the ideas here are executed pretty well and i really want to see you improve. Next time when you make an srb2 level playtest it with all of the characters the game has, research onto what makes srb2 levels good! Rogerrogerroger's oldc videos have some good level design tips for srb2, research about level design or ask on the mb or discord, just keep on mapping, as making bad stuff is part of the learning process
Also, pretty bold to make a level on slade (although if youre on mac, you really dont have a choice do you?)