- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
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Currently, each style is yet to be tested in actual true online setting. Please take it into consideration; bug reports for multiplayer are accepted.
Game Styles is a set of mods developed by Team Blue Spring ("Team Springs"). These modify the overall feel of the game to bring it closer to officially released games. Be it by replacing objects with their equivalents or even bringing certain gameplay mechanics without breaking Sonic Robo Blast 2's core gameplay experience.
Features of Styles are very modular, so while you won't be able to complete the whole preset, you will be able to customize it in various ways.
The mission with these styles is to be compatible with everything using the Vanilla feature set (map packs, levels, sprite replacements, models).
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As it says on the tin, Classic Style is a style inspired by the Classic Era of Sonic the Hedgehog games. Initially starting as individual packs, this style is the most feature-rich. Featuring options from Sonic the Hedgehog 1 to Sonic the Hedgehog 3 (& Knuckles). Also contains various options inspired by Sonic X-treme, Sonic R, Sonic 3D Blast, Knuckles Chaotix, and Sonic Mania.
To access the menu, type into the game's own console: classic_menu
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"classic_presets",
-- HUD
"classic_hud",
"classic_lifeicon",
"classic_hudfont",
"classic_debug",
"classic_hidehudop",
-- Gameplay
"classic_specialentrance",
"classic_endtally",
"classic_monitordistribution",
-- Player
"classic_thok",
"classic_spindash",
"classic_springtwirl",
"classic_springroll",
"classic_springairwalk",
-- Assets
"classic_monitor",
"classic_checkpoints",
"classic_emeralds",
"classic_explosions",
"classic_dust",
"classic_pity",
"classic_invincibility",
"classic_score",
"classic_sign",
"classic_sign_movement",
-- Music
"classic_oneuptheme",
"classic_shoestheme",
"classic_invintheme",
"classic_supertheme",
"classic_bosstheme",
"classic_levelendtheme",
"classic_drowntheme",
-- HUD
"classic_hud",
"classic_lifeicon",
"classic_hudfont",
"classic_debug",
"classic_hidehudop",
-- Gameplay
"classic_specialentrance",
"classic_endtally",
"classic_monitordistribution",
-- Player
"classic_thok",
"classic_spindash",
"classic_springtwirl",
"classic_springroll",
"classic_springairwalk",
-- Assets
"classic_monitor",
"classic_checkpoints",
"classic_emeralds",
"classic_explosions",
"classic_dust",
"classic_pity",
"classic_invincibility",
"classic_score",
"classic_sign",
"classic_sign_movement",
-- Music
"classic_oneuptheme",
"classic_shoestheme",
"classic_invintheme",
"classic_supertheme",
"classic_bosstheme",
"classic_levelendtheme",
"classic_drowntheme",
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Dimps Style is very customizable style. Based on Sonic Advance 1 currently, you are able to customize your in-game heads up display and certain objects you can use from various different games that used involvement of this company.
To access the menu, type into game's own console: gba_menu
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-- Objects toggles
"gba_monitorstyle",
"gba_eggmanvoice",
--Gameplay modifiers
"gba_endtally",
"gba_sign_movement",
"gba_springroll",
"gba_thok"
--HUD toggles
"gba_hud",
"gba_iconstyle",
"gba_hudfont",
"gba_borders",
"gba_itemdisplay",
"gba_monitorstyle",
"gba_eggmanvoice",
--Gameplay modifiers
"gba_endtally",
"gba_sign_movement",
"gba_springroll",
"gba_thok"
--HUD toggles
"gba_hud",
"gba_iconstyle",
"gba_hudfont",
"gba_borders",
"gba_itemdisplay",
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Adventure Style is the unique style out of them all. Since, as of right now, it is only style using only elements from Sonic Adventure 1/2. Features various content of games requiring the use of models made out of various sprite types. Item boxes, checkpoints, and other objects might appear "3D" out of "2D" elements. There are various features that can be used by mod creators for their own Adventure projects.
As of right now, the Adventure Style doesn't have a menu; as of now, it is really only Adventure 1 & 2 inspired.
To access the WIP menu, type into game's own console: dc_menu
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-- Objects toggles
"dc_itembox"
"dc_checkpoints"
"dc_shields"
"dc_miscassets"
--Gameplay modifiers
"dc_endtally"
"dc_ringboxrandomizer"
"dc_replaceshields"
--HUD toggles
"dc_hud_rankdisplay"
"dc_itembox"
"dc_checkpoints"
"dc_shields"
"dc_miscassets"
--Gameplay modifiers
"dc_endtally"
"dc_ringboxrandomizer"
"dc_replaceshields"
--HUD toggles
"dc_hud_rankdisplay"
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There is a big discouragement to use this compilation's assets in smaller use cases to avoid needless issues for other mod creators. Total conversions like Mystic Realms: Community Edition and huge map packs are totally fine. Including it in characters, simple levels, and other mods is simply discouraged.
This compilation is also open source, hosted on Team Springs' GitHub space. Feel free to contribute, report issues, make suggestions, check the wiki page, and more. https://github.com/TeamSprings/SRB2-Game-Styles
Current Add-on Support Documentation
https://github.com/TeamSprings/SRB2-Game-Styles/wiki/Add‐on-Support
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https://github.com/TeamSprings/SRB2-Game-Styles/wiki/Add‐on-Support
Contributors:
Skydusk,
Clone Fighter,
Demnyx,
Used 3rd party assets:
Lua
+ Custom HUD Library - TehRealSal (Updated),
+ World2Hud Function - Sprkizard
Various audio sources of official games (in CREDITS lump specified)
Special Thanks:
Team Springs' Discord Community @ https://discord.gg/3rpShvtDGt
+ Rest of the Team Blue Spring
Sonic Team Jr.
SEGA
+ Sonic Team
+ Dimps
Skydusk,
Clone Fighter,
Demnyx,
Used 3rd party assets:
Lua
+ Custom HUD Library - TehRealSal (Updated),
+ World2Hud Function - Sprkizard
Various audio sources of official games (in CREDITS lump specified)
Special Thanks:
Team Springs' Discord Community @ https://discord.gg/3rpShvtDGt
+ Rest of the Team Blue Spring
Sonic Team Jr.
SEGA
+ Sonic Team
+ Dimps
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