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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes

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Currently, each style is yet to be tested in actual true online setting. Please take it into consideration; bug reports for multiplayer are accepted.

Game Styles is a set of mods developed by Team Blue Spring ("Team Springs"). These modify the overall feel of the game to bring it closer to officially released games. Be it by replacing objects with their equivalents or even bringing certain gameplay mechanics without breaking Sonic Robo Blast 2's core gameplay experience.

Features of Styles are very modular, so while you won't be able to complete the whole preset, you will be able to customize it in various ways.

The mission with these styles is to be compatible with everything using the Vanilla feature set (map packs, levels, sprite replacements, models).

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ClassicStyleLogo.png

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As it says on the tin, Classic Style is a style inspired by the Classic Era of Sonic the Hedgehog games. Initially starting as individual packs, this style is the most feature-rich. Featuring options from Sonic the Hedgehog 1 to Sonic the Hedgehog 3 (& Knuckles). Also contains various options inspired by Sonic X-treme, Sonic R, Sonic 3D Blast, Knuckles Chaotix, and Sonic Mania.

To access the menu, type into the game's own console: classic_menu


srb21139.png
srb21153.png


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"classic_presets",

-- HUD
"classic_hud",
"classic_lifeicon",
"classic_hudfont",
"classic_debug",
"classic_hidehudop",

-- Gameplay
"classic_specialentrance",
"classic_endtally",
"classic_monitordistribution",

-- Player
"classic_thok",
"classic_spindash",
"classic_springtwirl",
"classic_springroll",
"classic_springairwalk",

-- Assets
"classic_monitor",
"classic_checkpoints",
"classic_emeralds",
"classic_explosions",
"classic_dust",
"classic_pity",
"classic_invincibility",
"classic_score",
"classic_sign",
"classic_sign_movement",

-- Music
"classic_oneuptheme",
"classic_shoestheme",
"classic_invintheme",
"classic_supertheme",
"classic_bosstheme",
"classic_levelendtheme",
"classic_drowntheme",

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DimpsStyleLogo.png


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Dimps Style is very customizable style. Based on Sonic Advance 1 currently, you are able to customize your in-game heads up display and certain objects you can use from various different games that used involvement of this company.

To access the menu, type into game's own console: gba_menu

srb21408.png
srb21407.png


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-- Objects toggles
"gba_monitorstyle",
"gba_eggmanvoice",


--Gameplay modifiers
"gba_endtally",
"gba_sign_movement",
"gba_springroll",
"gba_thok"


--HUD toggles
"gba_hud",
"gba_iconstyle",
"gba_hudfont",
"gba_borders",
"gba_itemdisplay",

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AdvStyleLogo.png

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Adventure Style is the unique style out of them all. Since, as of right now, it is only style using only elements from Sonic Adventure 1/2. Features various content of games requiring the use of models made out of various sprite types. Item boxes, checkpoints, and other objects might appear "3D" out of "2D" elements. There are various features that can be used by mod creators for their own Adventure projects.

As of right now, the Adventure Style doesn't have a menu; as of now, it is really only Adventure 1 & 2 inspired.

To access the WIP menu, type into game's own console: dc_menu

srb21399.png

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-- Objects toggles
"dc_itembox"
"dc_checkpoints"
"dc_shields"
"dc_miscassets"

--Gameplay modifiers
"dc_endtally"
"dc_ringboxrandomizer"
"dc_replaceshields"

--HUD toggles
"dc_hud_rankdisplay"

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There is a big discouragement to use this compilation's assets in smaller use cases to avoid needless issues for other mod creators. Total conversions like Mystic Realms: Community Edition and huge map packs are totally fine. Including it in characters, simple levels, and other mods is simply discouraged.

This compilation is also open source, hosted on Team Springs' GitHub space. Feel free to contribute, report issues, make suggestions, check the wiki page, and more. https://github.com/TeamSprings/SRB2-Game-Styles

Current Add-on Support Documentation
https://github.com/TeamSprings/SRB2-Game-Styles/wiki/Add‐on-Support


Contributors:

Skydusk,
Clone Fighter,
Demnyx,

Used 3rd party assets:

Lua
+ Custom HUD Library - TehRealSal (Updated),
+ World2Hud Function - Sprkizard

Various audio sources of official games (in CREDITS lump specified)

Special Thanks:

Team Springs' Discord Community @ https://discord.gg/3rpShvtDGt
+ Rest of the Team Blue Spring

Sonic Team Jr.

SEGA
+ Sonic Team
+ Dimps

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TeamSpringsMBlogo.png
Author
Skydusk
Downloads
15,190
Views
15,190
First release
Last update

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Latest updates

  1. Styles - 3.300 - Big update

    All Styles: + Custom HUD Library update ~ Parity with MRCE's version of Custom HUD Library...
  2. Version 3.108

    #Classic style: + New emeralds: Sonic R + Sonic 3D Blast + Polished assets: Mania Emeralds...
  3. Version 3.102 - Hotfix

    #Custom HUD library: List of vanilla HUD items...

Latest reviews

Amazingly well intergrated into the game, this is what I've been begging for for YEARS now. It's so simple yet effective as hell.
Upvote 1
i wouldve rated it 5 stars, but i cant use any of the monitor presets in the gameplay options, which is weird, because it never happened before in earlier updates.
Skydusk
Skydusk
It should be fixed, "sets" table got eaten away and this should have been noticed in beta. I do apologize for the inconvenience.
Upvote 0
Great mod! It reallys shows the style of Dimps, Classic and Adventure! Thanks for adding the stagecard option btw.
Upvote 0
PPPPEEEEEAAAAAAAAAAAKKKKKKK!!! Love the mania style already, it works so goddamn well with SRB2 I just-
wow
Upvote 1
i just love these mods so much man, my only complaints are that the Dimps hud doesn't work with advance sonic (domikoto) and sa-sonic doesn't do the victory animation with adventure and the adventure clear jingle entry name is 10 characters long when in slade it has to be a maximum of 8
aside from those problems this is a great mod. 8/10!
Upvote 1
GGGGGRRRRAAAAAAAAA it's peak dude, it so flip-tastic peak, especially the adventure style. all the other styles are recreated greatly, but ga damn do i love the adventure style
Upvote 0
This modpack can only be explained in 1 way. P E A K . The Adventure style has quite a bit of effort put into it, as well as the other 2 styles. Overall, 10/10 modpack. It's so good, the message board crashed.
Upvote 0
It's good but the final score hub is failing. It's not working as it should. But everything else is fine.
Upvote 0
This mod is great! Although, if you plan on making a Dimps style, then you must surely know of another Dimps game, primarily the fourth entry of a series, that you forgot to include ;)
Upvote 0
i tried the adventure hud version only but i love it alot, i think the on;y thing i would really add would be to fix the checkpoint to staying yellow when respawning cuz for me it went back to blue when dying which kinda was weird, and i would also add more options for the hud style like how the classic one does it if there isn't any, like a heroes or 06 hud and one that's sa2 since idk if the hud is based off sa2 or not but i feel like at least for that i could be wrong about not having. for other issues u also noticed the camera is moveable when finishing a stage which is kind of weird, and when starting a level the title card is still displayed when your able to move around and it makes it feel kind of weird and annoying for stuff like the metal sonic boss, when the title card disappears metal sonic nearly touches the player
Upvote 0
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