EPIC! Murder Mystery

[Open Assets] EPIC! Murder Mystery v1.2.1

Epic! Murder Mystery is completely finished! It will no longer get any updates.
Instead, a new spinoff murder mystery mode will be in development, and it will be developed by Revoid; the same team that created the Zombie Escape series.

Revoid Discord: NVP2PUV7yk
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Reactions: Sansic_2007
Game:
* Removed all of Cofter's work.
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Reactions: klasky
This is the last version of v1. v2 will be a complete rewrite of the mode.

Game:
* Perk icons are now shown next to the inventory
* Knife cooldown: 1.5s -> 1s
* Loudspeaker user is now revealed to dedicated server
* Buffed fake gun perk timers.
* Storm fades out even while out of bounds.
* New Item: Balloon (Tier 2 clue)
* Add confetti during killcam
* New gamemode "Team Versus"
* Buffed skidding
* Updated corpses to 2.2.14 sprites
* Sword now has the same range as knife
* Updated gametype hud
* Tweaked knife instashield sprite
* Added new MM Versus Icon
* Tweaked death notification skull sprite - @SaturnDreemurr32X
* Added new swap indicator sprite
* Fixed mismatched texture in Haunted Mansion
* Tails Doll can kill again
* New Item: Hyperlaser Gun (Murderer clue item) - Sprites by @GLide KS

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* Made shotgun pellets slightly faster
* Storm is now orange during grace period
* Updated shotgun sound
* Updated bear trap hud and visuals
* You can now always die to deathpits during pregame
* Tailsdoll functionality rewritten to prevent crashes
* "House 2" Updated
* "Haunted Mansion" Updated
* MenuLib Updated
* Knife projectiles are now affected by Ninja perk
* Added hitmarkers
* Fixed global sound when throwin' a knife
* Fixed out of bounds spots in several maps
Game:
* Added 2 new maps, Space Colony ARK and Haunted Mansion! (GLideKS)
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* Several HUD code cleanups
* Several mapthing IDs were moved to all be in ID range 8000
* Pressing F1 now brings up our special manual
* Fixed an issue where spectators being crushed would spawn duplicate corpses
* Fixed a bug where the AFK Kicker would count slight camera angle changes as actual inputs
* Friendly fire fee $40 -> $60
* Fixed a bug where discovering corpses would show the wrong name if a Swap was used
* Fixed an issue where footstep visuals could appear in the wrong place
* Fixed an issue where Fang and Amy couldn't bounce on monitors
* Fixed an issue where players would be able to change colors midgame
* Improved visibility on Storm visuals by making them more transparent the closer you are to them/the smaller the circle is. Storm colors have also been made less intense
* Disallowed 2 of the same skins using the same skin color
* Fixed "You have been magically made a [role]!" text appearing for the wrong player
* "Sniper Approved" only triggers if the Murderer dies, happening 50% of the time. The speed check has also been removed.
* In-map Item Spawnpoints now have an argument to set interaction duration
* In-map Item Spawnpoints now have an argument to set which roles can't interact with it
* Fixed a bug where the host would still appear during their death animation
* Disabled proximity chat (where you would only be able to see chat messages from people near you, and what prevents spectators talking to non-spectators) during: Showdown, Pre-game, while the game is paused, "Waiting for Players", and during intermission. During Pre-game, spectators cannot talk to non-spectators.
* New trash items have been added, Bloxy Cola and Toy Knife!
* Added a new experimental "Dynamic Time" setting. Toggle it with "mm_wip_dynamic_time"
* A new Murderer Clue Item has been added, Hot Potato!
* Storm timers for all maps have been edited
* Fixed some infinite loops freezing the game
* Fixed an issue where Innocents that die to a death pit won't be marked as dead on the tab list
* Some Showdown graphics have been touched up (SaturnDreemurr)
* Amount of Tier 1 and Tier 2 items have been increased, from 1 item for every 5 players to 1 item for every 4 players
* Physics have been majorly altered
* Corpses can fall back to SPR2_SHIT if no SPR2_OOF_ exists for the skin
* Any mentions of "Rings" have been replaced with "Coins"

House:
* A $2000 Shotgun has been placed in the map for Innocents to pick up
* The TV hiding spot is now visible from inside to match other hiding spots
* Patched some out-of-bounds areas

Mil Base:
* Texture clean ups
* Patched some out-of-bounds areas

Commerce Plaza:
* Patched some out-of-bounds areas
* Hopefully fixed lag?

Frozen Creek:
* Renamed to Artic

Seaegg:
* Audio file uses original SNES file
* Removed a spot where bullets would inexplicably collide with air

Flood Industries:
* All slope physics have been removed

Knife, Sword:
* Knife and Sword have an extended hit window based on player latency
* Added a raycast check for melees to prevent "reach hacks" by hitting people through solid geometry
* Getting a kill with a thrown Knife awards you $10
* Thrown Knife speed increased 80fu -> 100fu
* Fixed Knife throw animation breaking sprites if the Fake Gun perk was active
* Possibly fixed any jank with hit detection and characters with differing heights

Revolver:
* Fixed a bug where dropped Revolvers wouldn't respawn
* Dropped Revolvers will no longer respawn on players that already have weapons
* When picking one up as a Murderer, time limit has been increased 5s -> 10s, and limited to 3 shots

Shotgun:
* Updated Shotgun icon
* A spread indicator has been added to the crosshair in first person

Subspace Tripmine, Beartrap:
* Subspace Tripmines can't activate on other murderers. However, they can still set off on youself!
* Beartraps can now activate on yourself and other Murderers. They will also only be visible to Murderers.
* Both trap items display a "ghost" where the item will be placed
* Beartrap initial count decreased from 20 to 8
* The Beartrap item is no longer removed from your inventory when you run out. Killing people will now award 2 Beartraps.
* Beartrap sound effect can now be heard from 4 times as far

Swap Gear:
* Swap Gear item shows an indicator over the person you can swap with
* VFX from swapping has been removed

Snowball:
* Push force has been nerfed from 65fu -> 30fu

Perks:
* Primary Ghost Perk: Cloaking sound plays at 25% volume, Cloaking dust is now 50% translucent, Cloaking cooldown has been lowered 30s -> 20s
* Both Haste Perks: Speed increase lowered by 1%
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