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Featuring 8 race tracks, 2 battle maps, and a Special Stage, This is a big update and extension for my old SRB2Kart map pack, this pack features maps that combines pre-made and custom textures to achieve a unique aesthetic, all whilst taking heavy inspiration from the base game in both visuals and design-wise.
ORIGIN: SRB2 OLDC Summer 2020
Half major update to my old Aqua Planet map, half adaptation of my old OLDC map. Take a stroll through the beautiful waterlogged ruins that make up this old map. There may be some hairy turns here n there as well as an underwater section (as well as a big jump at the end), but other than those, there's not much here that will give you a challenge, barring Master-level CPUs, that is.
A strange otherwordly facility where time and space don't quite make sense, In other words, a perfect racetrack for gokarting with your friends.

Yep. I really did this. I remade DOOM IIs iconic MAP01 from the ground up using heavy reference from the original. Utilizing FreeDoom assets for should-be-obvious reasons, frag it up with your friends as if it were the 90s all over again, except instead of shotguns and BFGs, there's Orbis, Gachaboms, Combat UFOs, Chaos Emeralds, and those big fucking lasers that are enclosing the map to its iconic chokepoint should you people dawdle around for too long. Oh, and during GP, just imagine those Egg Prisons as Imps and Shotgunners, you should probably know the rest.
Was once part of SRB2's now-removed Circuit Maps, found new life in SRB2K, and became one of my more popular maps in that game. Now it has been remade in Ring Racers, featuring a new visual style based off of the work-in-progress Mystic Realm: Community Edition for SRB2 2.2. This track is kind of challenging, with the track being suspended thousands of miles above the ground. There's no guardrails, so any wrong move will likely send you sliding off the track. There is some solace in the fact that the road is slightly wider than the norm, but it won't save you from an unlucky wrongdrift.
Before the big, bad final round, take a drive through some forest in the middle of the night and absorb the v i b e s that come with midnight drives. A break from the difficulty, there are quite a few u-turns, but nothing that isn't too difficult. Just mind the lake at the end. Those are a lot of boosters over there.
A toxic facility built by eggman located within some mountains. This stage holds no resemblance to another very iconic first level from a very iconic series and is totally completely original i swear on god (trust!) This battle map is a bit perilous with some toxic pits that you don't want to get knocked into. This map is also a bit experimental with the first loop ever recorded in a battle map at the time of this writing. Whatever happens, you know that any interaction that happens in this stage will probably be one to remember.
The penultimate zone of Sonic ATS, race across an ominous mechanical ring station high in the sky overlooking the sinking of Angel Island. This course is really tough and requires an incredibly firm grasp on the handling of your kart. On top of that, there are, reminiscent of the OG stage, low gravity sections and plenty of hazards strewn about. Finally, this stage lasts 4 - 5 minutes on avg. Expect to be here awhile, and make sure you don't pass out on your kart from exhaustion.
U̶̦͆N̴̨̳̮̜̰̉̔̊̈́̄L̸̖̭̹͑͗̄̄Ȍ̵̧̆͗̓̄C̸̤̆͐͂͛͘K̶̖̞̥̚ ̷̟̟̗̣̓T̷͔̜͊Ḥ̶̛́̊̈́E̸̠̽ ̶̟̀̀S̸̼̫̄͑̓͂̊ͅE̴͚͔̥̙̔̾͛Ç̸͕͉̞̇R̸̟̮̺̈́͑͛̓Ĕ̵̖̞͓̝͗̾̈T̴̖͕̾̇͒͊͋S̸̳͇̈́͌͂̆ ̵̺̫̳̤͚̈́͒̈́̌̃Õ̵͙̪͂̑̄͝F̴̤̣̈̅ ̶̰̠̺͇̥̊̆̌Ṯ̵̨̜̠̄̐͘H̸̭͂͂̐̾̈́Ḛ̵̓͋ ̸̢̳̟͕̈̀͑̃P̴̲̻̖̑̇Ä̶̞́̂͛͘̚S̷̝̗̈̌̒̚͠T̴̯͖͑̄̾͝
̷̨̡̝̫͓̅̃̒̽͠
̵̡̼̤͋͒͝͝ͅŨ̵̮͈̹͈̊Ń̶̛̗̠̯͖́͝ͅC̸̯̓͘͘O̸̳͗͆̕V̴̢̩̄Ĕ̸̙̯̯̠̂̀́͝Ŕ̸̜͍̟̜̐͑̀̂ ̸̨̝̰̣̔̃̒͜T̵̤̺̝͉͋H̷̫̣͉̫͖̃͗͂̑͌Ȇ̵͖̝̝̑̂ ̵̖͚̫̞̓́È̵͉̬͖̯̽̂ͅI̷̩̼̳̺̠͌G̷͕͎̜̰̍̒̒̔H̸̩̼̀̃̾́́T̴͕̋̍͋̆̃H̴͓͑̋͠ ̸̟̪̙̈́͆̄E̴̘̞̋̓̉M̷̛̼͕̑̕E̶̜͒̆Ŗ̶́̏̄A̴͍̓̌̈́͘L̷̨̨͇̲̼̑̎̕D̷̹̬̥̺̓͗
Origin: Freedom Planet 2
Y'know, given the mayor's temperament, it's not surprising they built a race track inside their spherical shaped grappling playground. It's also filled with repeated traps, flamethrows, bumps, and even a loop! It's certainly a track that might be a little tricky, but maybe those that are skilled enough with their ring racers could find high flying routes beyond the beaten track.
Ya know', it's kind of weird that this stage only appeared once in Sonic Drift 3 for the Genesis and then never uttered this zone's existence again. Kind of weird tbh.
This is my attempt at a Mega map, with a layout that should be somewhat familiar to those who played my Kart pack. A simple layout, without much dangers, but, tbh it's kind of interesting how the simpler layouts often lead to more chaotic races. Do me a favor and don't get drop targeted on the way in.

ORIGIN: huhh????????
man what is it with sega releasing sonic drift 3 and not using these cool zones for future titles smh
This is my 2nd attempt at a Mega Map, with a layout that experiments with/tests your ability to maintain your momentum across offroad using rings. This one also utilizes the size limitation that most mega maps use, keeping everything in a nice 4096x4096fu box. (Mega Aqua Paradise just barely breaks that rule lmfoa) It also features, quite possibly, my highest-effort encore palette yet (shown above)
CREDITS
TwinsROkay: Did most of everything, including map and art design
TelosTurntable/Team Blue Spring: Remastered ERZ textures & Remastered Special Stage textures/ as part of the SRB2 Asset Pack
FreeDoom Team/ShadowHog: FreeDoom Assets/FreeDoom Asset port to SRB2 2.1
MRCE Discord: MRCE Aerial Garden Assets.
JugadorXEI: Custom Emerald Script
haya: Moon Panels ACS + Lua Script
DanielDapple, Kosmo, Begine, StarCannon399, Yuniki, Alexu27: Graciously providing Staff Ghosts for almost each of the above stages
TelosTurntable/Team Blue Spring: Remastered ERZ textures & Remastered Special Stage textures/ as part of the SRB2 Asset Pack
FreeDoom Team/ShadowHog: FreeDoom Assets/FreeDoom Asset port to SRB2 2.1
MRCE Discord: MRCE Aerial Garden Assets.
JugadorXEI: Custom Emerald Script
haya: Moon Panels ACS + Lua Script
DanielDapple, Kosmo, Begine, StarCannon399, Yuniki, Alexu27: Graciously providing Staff Ghosts for almost each of the above stages