nothing actually cool this time sorry.
general:
-erroneously placed replay file removed
pizzascape:
-map changed to be a 1 lap course to allow for non bugged exp scaling
-Placebo buffs to AI on jump part (please ive tried everything it's not happening)
-Respawn points and floor on jump part actually fixed
-last set of item boxes before escape removed to vastly reduce the likelihood of SPBs spawning
-improved library floor texturing
-new ghost
heavenly halls:
-Last set of item boxes on lap removed also to reduce SPB spawns
-New Ghost
Watch the mario mapping jam for a small bonus map from me :)
Finally bothered to do encore
General:
-All Race Maps have a Staff Ghost again
-All Race Maps have encore palettes/effects, worth noting they're not super polished and heavenly halls has a placeholder effect because that map doesn't really work with palette shifting.
-Objects now comply with the offical community mapthing document
E1M1 Hangar:
-Time Trial has a unique starting point
-Hidden ring box now has a lot more rings for hitting it (very quickly trick upwards and you can drop onto it)
Heavenly Halls:
-Time Trial now has a unique starting point
Encore support will be standard in future maps, but it is worth noting it's miserable to actually do lmao
General:
-Tripwires are now manually chosen between low and max height
-some geometry has been adjusted to accomodate for the tripwires
Pizzascape:
-A completely redundant tripwire in the escape sequence is now replaced with a john block wall
Haunted Ship Act 2:
-The start banner is now the DreamTracks banner
-The second checkpoint barrier now extends past the track preventing the player from getting cheated out of the checkpoint when respawning
Cup 2 is still in hiatus mode, but one battle map is like 60% done if you want an update on progress, cup 2 will likely be launched as one big update.
General Changes:
-Many songs have been manually looped and trimmed to shrink the file size considerably, now the extra tracks file can be replaced with one fully featured pk3
-Ghost files are removed due to the volatility of 2.4 RCs
-Further screwing around with file name conventions
Cliffside Cavern:
-Further Geometry improvements
-Second set of item boxes around the spiral replaced with rings
-Texture alignments and some minor texture changes
I'm killing off legacy mode already, it's a headache, I think the ghosts will be messed up and 2 tracks will play differently in 2.3 but be otherwise fine.
Heavenly Halls:
-2nd checkpoint moved back to prevent zipping through it when teleporting
-Teleport exit now has walls on the inside (how did I miss this for several months?)
-Item box count reduced
-improved texture aligment near the start
Haunted Ship Act 2:
-Medal now easier to get
This is the first version that adds 2.4 support, as 2.4 is in beta, some changes are made that would affect 2.3 gameplay and some people are already boycotting 2.4 I guess, this update will likely be the first and probably final version that has both editions supported, I prefer 2.4 and would rather make futureproofed maps so everything will likely be 2.4 only from now on.
Changes that apply to both versions:
Cliffside Cavern:
-Improved Geometry and fixes
E1M1 Hangar:
-Bug fixes
Heavenly Halls:
-Geometry Adjustments
Pizzascape:
-Geometry Adjustments
-AI Improvements (They still are flawed, it's harder to get them to cooperate than it looks)
-Exit now has a consistent colour
-Slopejank reduced
-Anti Slopejank springs removed
Haunted Ship Act 2:
-Endcut closing script now won't count every player crossing through for 5 seconds after starting the process
-AI will now take the endcut
Mandrill Maze:
-Teleport should be less likely to trap you
2.4 Version Changes:
-Checkpoints have been added to every race (Except Mandrill Maze)
-Paint Can/Medal spawns have been added to every race (Except Mandrill Maze)
-Modinfo Lump has been added to both the Bicycle Cup and the Bonus Music PK3s
-All race maps have new retimed ghosts featuring a certain new character
Cliffside Cavern:
-Lap count changed to 5
-Secret made easier to find
-Secret no longer has a free flame shield
E1M1 Hangar:
-Ballhog item now gifts 4 orbinauts instead
-Secret area added
Heavenly Halls:
-Slight exclusive geometry adjustments
Pizzascape:
-First Item wave removed
-Slight exclusive geometry adjustments
This was supposed to be a deathplanes hotfix.
General:
-Alt Music has been added via an external Pack, make sure you put the Bicycle Cup file first and then the alt music pack, Pizzascape and the secret map lack a second song in the pack.
-The Removed song has had its lump data removed
E1M1 Hangar:
-Deathplanes fixed
-Background closed up a bit in first big turn
Heavenly Halls:
-Deathplanes fixed
-Background Geometry tweaked
-Bloodfalls are now more consistent with each other, and dropping from one to the other should be smoother and less likely to screw up (Hint: Triangle dashing lets you breeze through this area)
-Ramps in the water ruins tilted up a bit so you don't skip on the water at certain speeds
-Minimap redrawn
-Ghost Retimed
This update finally brings in a whole new cup's worth of maps to the game! There will still be updates down the line, and addtional fixes whenever needed, but this is a big refresh for the Tracks, and a version I am willing to call a complete (to my ability) package!
New Content:
-My Cerv Jam submission, Haunted Ship Act 2, is now in my own map pack with several improvements, which will be listed in the changes
-New Postion Start music for the tracks
Major Changes:
-Each map has had a bugfixing pass that cleans up each map massively, less jank, less bleeding, less seams and better optimization for every single map!
Cliffside Cavern:
-Skybox simplified, sometimes less is more
Heavenly Halls:
-Yet more visual Improvements to make the map feel more coherent
-The waterfalls in the quarter pipe section now threaten to push you off!
-The big hellish drive down now has bigger and easier to spot boost pads
-The ending has been changed, 2 extra bloodfalls have been added to prepare a super smooth teleport back to the start, no more being spit out the same way every time!
-Ghost time has been redone to accomodate the changes
Haunted Ship Act 2:
-No more Ads
-The final shortcut now closes 5 seconds after the first player hits lap 3
-The final shortcut house has a bed to feel less lonely
-The skinny path in the cave is now less skinny
-Layout has generally been widened
-Too many bugfixes to count
Mandrill Maze:
-Opening song removed
-Larger but fewer item boxes
Thanks to everyone who played my map, I really do hope you have had a lot of fun with the maps I made! At the moment I am not working on more maps, but that doesn't mean i'm quitting either, once I get into it you'll get some real progress on the next cup!
-The cheese dragon area in pizzascape had its texture name changed to prevent issues with the bushmill cup
-one texture in said area got changed to cheese
-the file name finally follows forum standard again