- SMK Bowser's Castle 3 -
Visuals - Made the wooden bridge a bit easier on the eyes.
Layout - Extended one of the platforms in the red spring panel area, making it harder to fall into the lava below.

- DKR Crescent Island -
Misc - Changed texture filenames to resolve a conflict with ChronoShift.
  • Cool!
Reactions: Avo and Saturn Ross
New maps:
- SMK Bowser's Castle 3 -
A full reimagining of SNES BC3, with a coat of SMW paint.
  • Cool!
Reactions: Saturn Ross and Avo
- Mushroom Spires -
Long has this map been plagued by resync issues. This update should fix those! Let me know if it still breaks, thanks.
  • Cool!
Reactions: AnimeSonic
- DKR Crescent Island
Somehow they were still broken? Spawns fixed for real this time. Hopefully. I mean, I was convinced they were fixed last time, but I guess I may be stupid. 😔
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Reactions: Giantfirering_Cole
- DKR Crescent Island
Spawns fixed.
New maps:
- DKR Crescent Island
- DKR Star City

Updates:
- General
Lots of small visual glitches only visible in software have been fixed.

- DKR Jungle Falls
Fixed a softlock spot and changed the sand flat used throughout the map.

- DKR Haunted Woods
Fountain no longer has slope physics. Springs have been placed in the fountain so you can still do acro stuff. Also changed the encore palette a bit.
- DKR Frosty Village -
Resolved a conflict with Dig Pack.
New maps:
- DKR Haunted Woods
- Mushroom Spires
  • Cool!
Reactions: Fluffy the Racer
- Mushroom Peaks -
- Mushrooms should now be appropriately "boing"-y again. Minimap has been restored, along with a few other missing stuff being re-added.

General:
- Fixed an issue with context tags not detecting the newest version of slipstream correctly. Also, I had somehow left the debug text on... coulda sworn I'd disabled that.
General:
- Fixes an issue that could potentially crash a server when running this pack together with KartMP.
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