Diggle's Track Delve

Diggle's Track Delve Cerussite

This version exists mostly to make the pack 2.4 compatible. There might be other changes besides the ones documented here, but if there are, I forgot about em. Whoops!

Botanic Base
- Made the first tripwire non-extending.

Lava Reef
- The tripwire is fixed!
- Added Toxomister capsules.

Giants' Gate 2
- Is now completable again!
I figured I'd use this space to give a little update on what's going to happen going forward with this pack and 2.4's RC cycle. There will be no more updates to this pack for RC compatibility, and the next update will come when 2.4 fully releases. With RC6, there are a couple of problem areas:

Lava Reef and Botanic Base have issues with the new midtexture behavior (infinite vertical scaling).
Ziggurat is currently not completable.
Maybe some others that I've missed...? Let me know if you find any!

These problems will not be resolved during the RC phase, so please hold tight and wait for the full release of 2.4. In the meantime, feel free to SOC these maps out of rotation using a custom SOC file loaded alongside the pack, if you need to. Thank you!
If you run this pack online, please update as soon as you can, as this fixes a critical bug that can easily crash online servers.

General
- Removed a piece of leftover debug code from the Delve mode scripts that could crash every player on a server consistently.
- Removed some debug prints from the Delve mode script that could appear on other maps.

Lovely Lab
- Added some springs to address a physics issue in the tube with the upwards flowing current.

Burning Bone
- This map is now 6 laps. To account for this, delay between quake timings has been increased.
- Sneaker panels were added to pillars that didn't have them.
- Accordingly with the changes made to the map, a new Jack Frost ghost has been added.
Hotfix curse TWO

Delve Mode
- Jack Frost medals should now register properly when beaten.
  • Cool!
Reactions: PureTwo
Hotfix curse.

Giants' Gate 2
- Some physics changes in 2.4 made this map impossible to clear, which wasn't noticed before (presumably because of it working fine with the Lua?). This patch resolves that.
  • Cool!
Reactions: PureTwo
This update was finalized in a rather short timespan and has not received the usual testing. While the changes are relatively minor, something could still break. As usual, please let me know if it does.

Delve Mode
- Since a good number of people have found it, you can now access Floor B1 without going through Burning Bone, through Lost & Found. It has been marked with NoVisitNeeded. You will still need to retrieve a certain object. You can also still go through Burning Bone into Delve Mode - this may be replaced with something else in the future.
- Prevented a certain instance of Jack Frost time trials being beaten in undesired circumstances.

Icebound Citadel 1
- Added a new staff ghost.

Giants' Gate 2
- What with 2.4 RC2 having fixed the bubble shield special stage stuff, I have removed the "foggy bubble fix" that JugadorXEI made for GG2. Thank you for the help with RC1, Juggy!
This is mostly a bug fix update. If you find any obvious issues, please let me know in the addon thread or on Discord.

As a general notice, I do not intend to make split versions of this pack at any point in time to account for going under or over 50 MB. I am well aware of the maxsend limit on listen servers, but managing multiple files is too much of a hassle for me to even consider doing as such. This update only reduces the pack to be under 50 MB as a result of the removal of staff ghosts; do not assume that future updates will stay under 50 MB, and please do not bother me about it.

General
Almost all staff ghosts for 2.3 have been removed. This is unfortunate considering there were a lot of them from close friends, but these ghosts will not show up in 2.4 and mainly just take up space, so for future-proofing's sake they have been removed. I encourage you to look in the History tab and download version Beryl to take a look at some of the awesome times people have submitted for the 2.3 version of my pack. I have recorded some 2.4 ghosts of my own for the Maelstrom cup maps, and Caldera cup has its own set of new ghosts to race against.

This update should also resolve a conflict that occurs when loading DTDelve together with Bean's Dynamite Derby. Thank you to Aqua for patching that one up.

Lovely Lab
- Removed some errant Block Players linedefs and added a death plane to prevent getting stuck.

Lava Reef
- Corrected some unmarked death planes.

Bubblin Springs
- Made it harder (maybe impossible...? needs more testing) to skip the first tripwire.
- Patched up a waypoint error.
- A new Time Attack start has been added.

Planet Laeau Laile
- Hopefully fixed the "respawn in flipped grav where you shouldn't" issue.

Icebound Citadel 1
- Removed the "Zone" at the end of the level name.
- A new Time Attack start has been added.

Giant's Gate 2
- Added a 4th bubble to a certain section

Delve Mode
- Prevented double purchasing of upgrades and fixed some miscellaneous things in the shop.
- Hopefully fixed a "Save missing" error.
- Jack Frost has new times, now based on 2.4 ghosts.
- It is no longer possible to clear the Jack Frost times with a class R character.
The second Giants' Gate has been found and opened within version Aquamarine by user benjitaysu, and as a result, the Maelstrom cup has been released into the wild.

This features a full new cup, with 5 new races, 2 new battle maps, and a new Special Stage. They should all be properly compatible with 2.4 RC1.

There may also be something truly special waiting for you within the depths of this pack... if you can find it. Keep an eye out for anything that looks out of place!

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A new battle map has been added: Bug Breakout, based on the UFO 50 game Bug Hunter.

General
Some secrets have been added or changed.
Checkpoints have been added to the maps to prepare for 2.4. Please note that most testing for this map pack has been done in 2.3, so you may run into issues when running on 2.4 RC1.

Burning Bone
Layout - Pest control has been called in to remove all the RAT.

Botanic Base
Layout - Added a respawn line to prevent accidental backtracking after the button.
Layout - Increased the size of the dash rings on the first cut.
ACS - Tried to resolve "Door Stuck" bug.
Visuals - Patched up some missing textures.
Visuals - Added a red X ARK arrow to prevent accidental backtracking after the button.
Visuals - Added a wall near the first cut to direct people in the right direction.

Lava Reef
Layout - Patched an unintended skip at the start of the spiral.
Layout - Fixed some missing death planes.
Music - Lava Reef will now always use cotomili's SRB2Kart remix.

Lovely Lab
Layout - Patched two unintended skips.
Layout - Replaced the SPB capsule with a Kitchen Sink.
Layout - Added some rings.
Layout - Fixed some missing death planes.
Visuals - Fixed some texture alignments.

Sen's Fortress
Layout - Fixed the respawn on the tightrope near the end to not send you ahead when you fail it.

Giants' Gate 1
Layout - Added a few missing death planes on the sinking platforms near the start.
Layout - Added a missing death plane near the end.
Layout - Patched some waypoints to prevent unintended behaviour.
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