A new non-decimal version number means a new map is here!
Neo Green Hill Zone has been added to the Coconut Cup! The start of the Sonic Advance trilogy, this locale's a slightly different take on ol' GHZ. This course is more on the easy side, but there's still some places that'll send you out of bounds, so be wary of your foes! And don't forget the Fastfall, it'll certainly get some use!
Other changes include:
- Chao Ruins now has a much more sensibly sized minimap, since I figured out how not to use the entire map for the minimap...
MAPTHING INFO
has been added to the files, in case anyone needed to know what mapthings I was using. (Anyone got a link to the community mapthingnum doc? I'd update it myself, but... I forgot it.)
- Commented out any currently unused map headers, hoping this wont mess with any scripts this time.
- Maybe other minor fixes I forgot about? *shrug*
I haven't had much luck with testing among players, so please post your feedback in the discussion topic if you got any! I'll update the map if needed, but It'll be quite a while before I get started on my next proper map. But I'm not short on choices, so stay tuned!