D00DPack Returns! - v2 - Neo Green Hill Zone!

[Open Assets] D00DPack Returns! - v2 - Neo Green Hill Zone! v2

B A N A N A S M M M M
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Enjoyable courses! Big fan of 3 Color Drive especially.

Something I do feel is that Galf is a bit long, I think it could be fine if it was reduced to a 2 lap track, but don't take that as me meaning it's a bad track, when you can get some crazy with the tricks, it's a lot of fun.
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It's not complete yet, but this is just as good as it was back in the SRB2era.
I'll miss 3 Color drive's old music, but it feels so nice to have it as a proper track and not a hell map. It looks stunning too.
Galf is kinda wonky in an objective way, but is way too fun to play on I don't even care. The trick system is at it's best here.
Banana is kinda wonky but in a bad way, it's way too small in certain parts and it could really benefit from the moon springs addon in a update or two.
The battle tracks are top notch, nothing more to say here.
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Very glad to see 3 Color Drive back in action with this and Galf Legacy came out really well too. MMMMM Bananas was a little bit on the rough side to play.

I think 3 Color Drive ought to be a little bit wider in terms of the track width in general. I also kind of miss the OG Music for 3 Color Drive with the Sonic R Living in the City Remixed with Daft Punks One More Time, made the track feel special with the chill vibes. Hopefully as an alternate music track in a future update. Otherwise pretty great tracks overall!
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It's nice to see these old classic maps return, and the new battle maps are fun! (i still play the Chao Ruins video every now and then that round was crazy to watch)

With the Race Tracks however, they are awfully small, and being direct ports creates some issue of scaling, Bananas especially suffers from being a lot smaller than it used to be, leading to trick panels launching way too high for a real move to be played with them, along with there not being a lot of play space.

While it's rude to go "why didn't you do this instead", especially when said option wasn't available till well after you finished the basic ports. Bananas might benefit from the new Moon Panels. As their springs in Kart v1 were very much designed to work with air control.
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Super glad to see these classics all return!
3 Colour Drive & GALF genuinely play great with the new mechanics, but I feel MMMM is a bit on the rougher side. One needs to approach the grey springs slowly or face the consequences of being launched off course, but it's still a banana blast.
The Battle maps are also great!! When I first saw Chao Ruins in a gif I thought it was a base game map at first, and it's compact fun. F O R T E threw me off as I didn't know I could drive off the crossroads in the center, but then again I failed to read and didn't realize it was indeed similar to a certain fort made of blocks. Can't wait for future updates!
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Nice to see 3 Colour Drive back and the new additions were really nice touches.

Would be nice if the minimap was inverted (black and white)

BANANAS at the end cut can be cheesed if you have enough speed. Not even tethering too.
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