Bean's Dynamite Derby

Bean's Dynamite Derby v1.3

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
dynamitederby.png

Bean's Dynamite Derby is a remake of the Elimination mode from SRB2Kart, designed for Ring Racers with old and new mechanics returning. Be the last one standing in an endless race being haunted by explosive Hyudoros!
(For any questions (known issues, gameplay mechanics, etc.), please refer to the manual here.)
The team:
  • FrivolousAqua (Lead programmer)
    • Pretty much the basis of the code​
    • Gameplay code​
    • HUD code (timers, duel mode support, etc.)​
    • Documentation​
  • Mr. Logan (Programmer / Artist)
    • Art assets (Bombs, mode icon, bonus graphics, etc.)​
    • HUD code (warning graphics)​
  • Ari (Artist)
    • Mod's logo​
    • Art assets (Warning graphics, duel mode graphics, etc.)​
  • Fav (Programmer / Artist)
    • Mobj code​
    • Something else...​
  • Haya (Programmer)
    • Desync help​
    • HUD code (basis for splitscreen, quite a few rewrites, fixes, etc)​
    • Pretty much recreating the entire tally from scratch​
  • Achiiro (Artist)
    • Art assets (Tally, OUT!!!)​
Other support:
  • cookiesandwine - KoF 98 Announcer clips​
  • Phil's Pills - Trailer art doodles​
  • JugadorXEI - helping us out and giving suggestions in times of need​
  • Volt - personally sorry for asking you for permissions so much (aqua is writing this)​
  • DylanDude - reviewing the mod to make sure it stands by the MB guidelines​
  • Everyone who contributed to the messages in the base of the mod​
  • Nearly all of our beta testers for finding bugs and giving feedback​
Beta testing (many thanks, all of you):
  • Ripple Realm​
  • PHIL RING RACERS SERVER!!!!!!!​
  • L.O.G.S.​
Necessary permissions were granted from the Kart Krew Dev team during the making of this mod, particularly for:
  • Editing the Hyudoro sprites​
  • Recoloring the HUD text for the gametype​
  • Editing the FAULT text​
  • Editing / Making the tally text​
External code sources:
Author
FrivolousAqua
Downloads
1,386
Views
4,008
Extension type
pk3
File size
386.8 KB
MD5 Hash
1e824c5b3b44f1be44c5cf71daf6ee51
First release
Last update

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Latest updates

  1. v1.3 - HUD optimization

    Update v1.3 of Bean's Dynamite Derby is here. Okay, so that wasn't enough for a bit! Important...
  2. v1.2 - Bomb timer fix and other bugs

    Update v1.2 of Bean's Dynamite Derby is here. This addresses some other bugs that weren't as...
  3. v1.1 - Touch-ups, midgame crash fix

    Update v1.1 of Bean's Dynamite Derby is here. This addresses a major issue upon the first...

Latest reviews

It's pretty cool. When I played, Bean (the dynamite) gave me (personally) 4 invincibility's on the final two players. it was kind of awesome. Thank you Bean (the dynamite)
Upvote 4
This mod fucking rocks. I love watching people fly by with around 4 or so invincibility power-ups, leaving the poor sod behind them to explode. It makes me laugh so hard I need to wake up my wife to show her how awesome it was
Upvote 5
This mod is very cool, and I like it. It's fun zipping past everyone to not explode to death, especially when I got 4 Invincibility items in a row (i'm good at timing stuff). I hope more gamemodes from SRB2Kart can come back.
Upvote 8
THIS IS ACTUALLY AMAZING WHAT

Played a few rounds with the bots. Everything about this experience is absolutely immaculate. Especially the improved HUD design - it's literal eye candy.
Duel Mode's twist is also pretty interesting! Though, it's not really a challenge with the default bot behavior until they're Level 12.

Still, though, I can see this leading to some great moments onli---
[DETONATED! Clone Fighter was stuck between a drop target and a hard place.]
Upvote 7
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