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TRACKPAKB.jpg

This is the CAS Track Pak, a collection of tracks that I created, some that are based on my favorite games to ones I mostly like. I rebranded this from the Breezy Village course into a cup that I created. Now about to expand with new tracks I'm whipping up. Each pack contains three cups with original maps, even by other users, and even includes bonus maps in each pack!

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Based on the 2nd level from Ape Escape 2, a small windmill village where monkeys run amok, now ready for racing! Originally, it was a standalone track, but since I improved more on the map, it would be prepared for this cup. (3 Laps)

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Set in the skies above Donburi Island from the TwinBee series, going through a series of jumps to clouds and sky fortresses from the '90s games and the TwinBee Paradise universe. You can also fly with rocket packs, but can you survive? (3 Laps)

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Remember the classic Windows 95 game "Hover!"? Well, how about taking out prison capsules or duking out your opponents around this city stage? Sadly, you don't capture flags here.​

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Set on Delfino Plaza from Super Mario Sunshine, this track takes the layout of Circuit de Monaco of F1 into Isle Delfino's street circuit! Inspired by Cerulean Riviera from the Spark Pack and the Mario Kart Wii custom track, this tropical map takes onto new heights. Keep on racing as you'll see the Shine Gate from the distance. (3 Laps)

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Welcome to the city of the future of the 2000s! Race through the futuristic city in the sky inspired by the Y2K and Frutiger Aero aesthetics with rooftop jumps, a straight mall section, and a garden section inspired by Bliss, along with a long jump. It's also one of my best creative tracks. Features music by System ST91, DV-i, ViRiX Dreamcore, and qteku. (3 Laps)

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It may be Ecco's arena, but it's also influenced by the PS1 game Fluid. Set under the Helvetica Ocean as you battle around this Atlantian temple with three sections of high and low areas.​

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Set in a space colony above earth (yes that is earth below), but it has both Saturn and Neptune, but no Uranus. This track will be a tough challenge as there are ice corners (thanks to the rings, which are made of ice), but also enemies and of course, a long section that is anti-gravity, but can you survive that? Hope this will be worth your wait in this final track. (2 Laps)
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Hailing from the Sonic IDW comics, we finally get to race in Tangle's hometown (unless if you have the modded character plus Jewel). Spiral Hill Circuit is a basic course with Spiral Hill Village, a farmland, and the hillsides that help with a lot of curves to deal with the sliptides. (3 Laps)

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This is the first map that wasn't made by me, instead, it was created by Woshee but I managed to have it included in the Cube Cup. A recreation of Monkey Target from Sonic & SEGA All-Stars Racing in the style of Wet n' Windy from Super Monkey Ball: Touch & Roll. (3 Laps)

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Based on the Red Dasher universe (which is stories I created and a drawing I've done), Sky Harbor is set in the skies above a mountainous range near a harbor of airships and hot air balloons, take on enemies or destroy aerial capsules. Deal with them, plus all spawn points removed during Overtime.​

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Another original map by me, set on a snow mountain peak with ice caves and some interesting gimmicks from Mario Kart such as the spiral platform from Sunshine Airport to the big air jump ramp from Rock Rock Mountain. How long can you be in the air from those jumps in this snowy mountain leading to the forested area near the finish line? (2 Laps)

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This map is the reimaging of Megablock Castle, now filled with Tetrominoes, and references Tetris to other puzzle games. Some of the sections are different from the original version as they blend in with Ring Racers mechanics. Be prepared to relive this SRB2K Classic, reborn! (3 Laps)

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A battle map loosely inspired of the original PlayStation, set on four buildings around a city based on the four shapes of the PlayStation Buttons with various references to the Tech Demos and Jumping Flash! It even includes various screens of games from the PS1 era!​

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The journey of the Cube Cup ends as they enter a starlight course over a nighttime city with fireworks and starlight structures, inspired by the PlayStation 2 title Fantavision. Be prepared for the ultimate 6 lap experience! (3 laps)
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A forested course set during the autumn season with a lot of water sections to start the Laser Cup. Fans of SRB2K would remember Dark Race as it has been reimaged to fit with Ring Racers. (3 Laps)

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A returning course originally from the Joker GP Mania Star Pack. This takes place on a cold arctic island with many small pools of water with ice sections. Be careful about where you slip and keep an eye out for the Penguinators sliding through the ice. (3 Laps)

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Set sometime in 1993, and you enter a battle map set in the style of the Super FX Microchip, inspired by the games that use the chip such as Star Fox and Stunt Race FX. During Overtime, players battle in the center.​

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Another track created by Woshee. A recreation of Retro Maze from Pac-Man World Rally with a look inspired by Pac-Man Championship Edition DX. (2 Laps)
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Set in the ocean during a naval war, inspired by the After Burner series, Ace Combat, and the Sonic Rush level Huge Crisis. Rideroids act like fighter jets as you fly through danger zones from ship to ship. Combat through this conflict when you pass other ships before you make way back to the Resistance Carrier. (2 laps)

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A returning battle map that was originally from the Bowler's Pack. Battle against opponents on top of the iconic console inspired by Mario Kart: Double Dash!!, this time, without the walls. Much of this map's inspiration was from The Akaneia Build, as you see Memory Card icons of various GameCube games surround the stage. Makes you want to go back to the year 2001.
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To complete the Laser Cup, we finally return to Frutiger Aeropolis! However the track takes place at night and this time a new route has emerged. Head straight into the city area and go underwater through the lake. And head across the Stellatia Subway metro tracks as you traverse this high speed madness across the city. (2 Laps)
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The start of the Eagle Cup begins here, at a vast open forest area with a lot of terrain. Head through the lake, a deep forest area, and the waterfall section with a cave. Gives you Sega Rally vibes right? (3 laps)
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Head into a the streets in this remake of one of the sports car tracks set in Midnight Bay from Ape Escape 3. Traverse to the city and the avoid oil slicks to Motobugs infesting the map. (3 laps)
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The gardens of Tetrimino Palace becomes a hectic battleground as you battle or hide your opponents from these Tetris shaped structures.
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COMING SOON
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A Sega-era Puyo Puyo themed map, what are the odds? It's a plus-shaped track with various hazards including Garbage Puyo and tricky turns. Can you overcome this with cheering fans? (3 laps)
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Set on the clouds of Nimbus from Miitopia, you take on opponents on this cloudy island with the Sterile Plant in the center. Be glad the Darkest Lord is watching from the Sky Scraper (not even shown).
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COMING SOON​
Each Pak includes bonus maps, which can be located in Lost & Found.​

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(Included in Pak 1) Originally released on April Fools Day, now it's available to race on a massive 10 lap circle. (10 laps)
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(Included in Pak 1) A smaller and mega version of Frutiger Aeropolis. This time, it takes place on a garden island at a large lake within the city area. If you want to take a break from racing in the aerial city, this is the place. Be mindful of the grass around the area and small jumps. (6 Laps)

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(Included in Pak 1) Located within Frutiger Aeropolis, this battle map is set on the rooftop of a high-rise building with a view of the city. Seek out opponents in this rooftop rumble with various areas to enjoy.​

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(Included in Pak 2) The iconic Peak Point Matrix from the first Ape Escape game has now become a battleground, mostly inspired by Pumped & Primed. In Prison Mode, UFOs will surround the stage, but keep your wits on it during Battle Mode.​

I've also included an Alternate Song Pak, which changes the music from the map pack with select songs. Please note, you must install the maps first in order for this to work.
CAS Track Pak Song List

Shoutouts to the people who helped me out!
MarioGamer64
[tri] nunchuk
Woshee (Creator of Monkey Target)
Super
Ryan
ArcadeStriker
Begine9 (Collaborated on few tracks of the pack)
Yuniki
Mayo
piyohthegenius
BlakDragon
System ST91
Ruberjig
ViRiX Dreamcore
YoshiTheMage (Collaborated on Tetromino Palace)
Enderjed (for the Passport.mid Genesis remix)
And the entire Kart Krew Dev community!
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Author
RedDasherCAS
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Latest reviews

Pretty solid overall, Breezy village is a map that isn't super crazy but pretty cozy and enjoyable anyway. Delfino Coast is kinda just ok but has some potentially big balance issues with its capsule and tripwire placement. Frutiger Aeropolis has a very strong theme i like alot with only one kinda trouble part, otherwise having a nice layout. Retro maze is ok but suffers from sorta poor readability.

More details in the discussion tab. Otherwise, solid stuff all around, playing Master mode GP on this was tough but fun.
Upvote 0
Fun maps with interesting themes, especially Frutiger Aeropolis. Retro Maze is a little hard to read in some spots. I've left a post in the thread with more feedback. Overall, good stuff! Keep it up.
Upvote 0
Some very fun tracks, can't wait to see what you've got cooking up next! My only issue is that Frutiger Aeropolis has a respawn point by the first jump area that respawns you in the air just barely missing the platform, sending you back down to a pit.
RedDasherCAS
RedDasherCAS
Oh thanks for that, I'll fix that soon.
Upvote 0
Oh man, an Ape Escape course? Hell yeah! This is a fun little level, though I will say that the music is a bit quiet.
RedDasherCAS
RedDasherCAS
I know, I think I need to raise the volume higher.
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