disagree with that last guy i like the hallucinations as-is. anyways ordinary mode turns this mod from a 5/10 to a 10/10, the awkwardness of the chase turns into combat, the cheese turns into play dynamics, it always felt so lovingly constructed but now it's finally something coherent and all the pieces lock into place perfectly.
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I'd just like to preface by saying I REALLY like this mod and I enjoy the new Ordinary Mode, but I do want to share a minor pet peeve of mine. I like the FNAF hallucinations, but I wish they either were toggleable or only occurred in short bursts like what they're based off of. Having them appear when X teleports to you and persist until he's stunned makes them a bit distracting and annoying, especially since it's random whether they appear or not. Again, this mod is really great and this is mostly just a minor pet peeve that doesn't really matter much.
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I love this mod and everything i just have one problem 2011X doesn't spawn in at all i waited in the game for a while in game and just won"t show up
PikaJade
PikaJade
Playing on Android causes various issues, since it's stuck on an older version of SRB2 than what 2011X supports. Other than that, make sure Random Spawning is on in the menu, and if you're hosting a netgame, make sure you don't have Players For Spawn set too high.
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this mod is good but you should add new rage themes for MikuX and Retro because outcome memories added new rage themes for MikuX and Retro instead of using the 2011X rage theme you should add a option to change the rage mode theme
PikaJade
PikaJade
Read the FAQ.
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Long overdue since i've been playing this mod for a few months but I just wanna say I love this addon! I've seen it as a great challenge to overcome even more so with the non lethal damage incentive to practice parrying X at the right time! I see it now as a great way of trying to speed run levels without slowing down or making mistakes! Having X be able to be humiliated by playing with enough skill is a real treat!
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It's fun and challenging, but I see a lot of videos of people, somehow, managing to "kill" 2011x with Dark Super Sonic, or even Super Sonic from Sonic X. Yet, with the EXACT same mods, I can't damage him. Don't get me wrong, I understand that 2011x is supposed to be a "god", but it's a bit annoying to see other people "kill" 2011x, preventing him from ever coming back for that campaign, yet I can't damage him at all with the same mods and characters.
PikaJade
PikaJade
Read the FAQ.
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I don't interact with Sonic.exe-related stuff much – at least, I didn't until recently, though I was there for the subgenre's frankly problematic origins the very first time it got people's attention online – but I see that it has taken on a life of its own with later creators doing something better with the concept. This addon is pretty neat; a decent challenge for someone who's already beating the game with ease and wants a new enemy to bother them. It – that is, X – is disproportionately more threatening in some levels than others, especially ones where the risk of it grabbing you over a bottomless pit is very real even if you've been nailing your stuns up to that point, but in most levels, I'd call this a pretty fair challenge.

Personally, I would love to have an opportunity to fight and defeat the thing directly, but I understand that's not in the spirit of the addon. I can see that being part of a whole separate level pack designed with this mod in mind, with a boss battle at the end, but as things stand, it's fine. I would also love to see it playable, and I hear someone is already working on that; I'll probably download and play that as well, when that addon materializes.

For now, as a novice speedrunner, I'm sufficiently motivated to beat this thing by playing so good, it'll never actually catch me, let alone kill me. lol

Sonic, dead or alive, is mine!
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absolutely amazing dude

this is one of the best mods ive ever played, maybe the best. there needs to be more chase mods in this game, it really adds some sort of thrill! good work dude, this is really good.

though, some suggestions :>

first, maybe a difficulty slider? because contrary to the collective, I actually think that escaping is TOO easy. maybe more key inputs with the same time now so it feels like more of a struggle.

second, more music to put in. im not some coder, so i dunno if adding custom chase music is as easy as 1 2 3 but would be cool to have ingame

third, some sort of momentum being built in for the big X. this guy is alright until the nanosecond you press any sort of momentum-ability, like the thok. way too easy to extend chases without any sort of danger.

and finally (a bit of a big ask), but maybe some more attacking methods? like for one, maybe he could lunge at you (like how he does when you stand by him after knocking him down) and instead of outrunning him you have to dodge the attack—with a warning of course. and seeing how rage mode is already implemented maybe some sort of varient of gods trickery would be nice? really big ask since this might technically be a recode, but it would be nice for constant variety alongside a consistent threat chasing you. maybe you can also have mainly chase (charge) and the reworked version as a selectable setting just like the escape method.

overall, terrific mod, loved every second of it
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This mod is addictive as heck, and please, PLEASE give us more chase theme options if you can EVEN IF IT ISN'T OM OR A 2011X chase theme because i've been craving more chase themes
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Quite enjoyed playing with this mod, very solid 5/5! I like all of the voice lines that X can say, and I like how many little details have been added! (I love the fact that the game over screen changes depending on if you die to X or not) I do have a few little issues however.

Firstly, I know its already in the FAQ, but I find it a bit too difficult to escape from X. The Simon escape style is pretty tricky for me to get the hang of, and the Mash style feels basically impossible. I acknowledge that its mostly just a skill issue on my part, but difficulty options would be great regardless.

Next, this is more of a nitpick, but I wish you could turn off the scream that plays whenever you fail to escape X. I feel like the blood splatter (or explosion if playing as a robot) is enough. (I do like it in the game over though personally.)

Lastly, there are a few issues with some modded characters I found. I'm not entirely expecting these to be patched, but I figured I would point them out.

1. Doom Guy's HUD seems to cover the escape inputs, but he is also able to break out of X's grasp incredibly easily by simply shooting or punching him.
2. The Werehog can be grabbed by X while doing his Were-Spin.
3. Crash Bandicoot can escape early by using his C1 tornado spin attack... Though this doesn't matter as much since, due to his 1-hit gimmick, he usually instantly dies even after he successfully escapes X's grasp.

Overall though, great mod!
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5/5 due to how fun the mod is and how much fun playing with the other addons I have downloaded makes the game
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evil sonic mr play my game man very good 5/5 haha spooky you know the deal

Anyway, my only minor gripe is how since he isn't marked as an enemy which makes a few mods have slight incompatibilities( though that's usually easily fixable in said mods so it's not a big deal or anything).

As for things that'd make the mod better, being able to adjust the times for the QTEs would be nice because with the default Simon is really easy and Mash is a bit too hard sometimes like someone else pointed out. The more stuff you can adjust in the console the better!

(Tip: For anyone reading this who wants maximum silly moments play this mod with Foxbots and give yourself an army! Works especially well if you're playing as Eggman and use characters like Metal Sonic and Sage.)
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this mods quite nice. me likey (: i DO however have 2 things this mod can do a BIT better tho.
1: a way to ajust difficulty (however that WAS talked about in the faq.)
2: a way to make the super form theme play over the chase theme. its a bit jarring to have the super theme play just for the chase theme to play randomly. aside from those its quite a nice mod that i like (:
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This is an amazing mod! I can tell this is very OM coded w/ the rage mode and stunning and such. I have a couple suggestions, if you'll take them:
- Toggleable option to make Rage Mode not let you leave the level, like how in OM the Green Ring closes.
- Option to make it so when he catches you, it randomly decides whether to Mash or Simon.
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This mod is awesome, there's definitely a few issues I had, such as Mash making it nearly impossible to break out of his choke, and Simon being too easy, but that could just be me. Sort of off-topic I played through the entire game with this mod as Tails, and to be honest, was one of the most challenging experiences I had with this game, but I do kind of wish there was a way to turn off checkpoints, because dying at a checkpoint halfway or near the end of the level feels a little too easy, but whatever, good mod.
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Been playing since launch
I've liked it, I love me some good EXE chase, but I've started to notice, the mechanics lead to a style of play that might just kinda be boring to play and watch, actually
The fact that stunning him is a reactive action, for 8 seconds, makes choke points a matter of letting him catch up and then stunning him.
A good chase should put the pressure on you, but feel like more than a time limit; PTSR is usually slower than you but allows the chasing entity to rubberband, keeping it always interesting. PTSR also outright avoids chokepoints by changing level design.
2011x is unavoidable; your main strategy is to parry at chokepoints or get good at the QTE, and to have enough lives to make it through the campaign. Beyond chokepoints in level design, he just feels like a time limit. He's too fast to create tension.
Still aesthetically peak and the worst SRB2 chase sequence is still a fun one
I personally would nerf him, make being chased by him drain rings based on proximity, and then give him a buffed state if he's targeting you at 0 rings.
It would discourage full game runs from being Super Sonic Simulator, too
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this mod provides a great challenge for singleplayer games, but when it comes to multiplayer, the horror-survival experience that it's meant to bring is instead turned into "who can bully red eyed sonic for five minutes".

outstanding addon (especially with custom characters that can parry, sending 2011x to the stratosphere while it spins like a fricking beyblade cured my depression)
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I ran into a few problems while messing around with X, here's what I found the struggle system to be a bit buggy at times, and the mash is even worse, it gives you hardly anytime to input the keybinds with simon, and mash is HORRIBLY glitchy, as in no matter how much I mash, I still die, and I mean I could spam it at light speed and I'd still die
Overall: It's a good mod, better than SOME sonic.exe mods, such as this one where you couldn't fight back or stun the exe, using peelout or anything like that will cause him to go mach 20 and insta kill you, so definitely better, but needs improvements, such as
A: allowing the admin to customize the timer on how long you have until X kills you
B: making mash easier to manage, like for example: if you mash extremely fast you'll be let out quicker, but mashing slowly will result in death
Maybe this is a skill issue on my part? but these are just my personal opinions, overall, probably one of the better EXE mods I've used
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O MOD E SIMPLESMENTE INCRÍVEL, mas com seus problemas, seria legal se vocês adicionace na página de download o modelo 3d pra colocarmos nele no modo de imagem OPENGL, algo também ruim e que alguns mods não funcionam corretamente com esse, tipo o Mod do Silver, ele não consegue literalmente fazer nada usando as habilidades dele a não ser voar, pq eu não consegue pegar 2011x e jogar pra longe, não e pra estunar, mas pra afastar, e após isso 2011x poderia ficar invulnerável por 10 segundos e após o sobrevivente ser pelo a invulnaribidade acabasse, o Mod também e muito "silencioso" que tal adicionar várias Voice Lines, e uma coisa que séria A MELHOR COISA DO MUNDO séria e adicionace no exe_menu era essa opção que vou dizer, se só tivesse um personagem/sobrevivente na fase vivo, de preferência no modo singleplayer, começaria a tocar uma música diferente, tipo um solo theme de Outcome memories, por exemplo Sonic(Break Me Free, Speed Of Sound, Dont' Blink) Tails(FRIENDS NO MORE) knuckles (Feel The Fury, FIST ON FIRE) sabe? Ou caso vocês não quiserem adicionar solo theme de Outcome memories, que tal vocês mesmo criarem caos vocês queiram, bem só estou dando minhas opiniões, mas o Mod e INCRÍVEL E RECOMENDO TODO MUNDO BAIXAR, No entanto e muito fácil estunar 2011x por exemplo, se ele já não estiver com a vulnerabilidade ele já vai poder se estunado certo, mas se ele estiver se aproximando ou se você parar de correr e usar um Spin, literalmente você vai estunar ele, mas faz até que sentindo, mas adicione uma forma de meio que tipo ter que ser um PARRY, da o Spin no momento EXATO, não só dá o Spin e pronto já estunou beleza? Obrigado pela atenção
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I really love this mod! i remember playing the old version, but i have a quiestion. how do i stun him now ? spin dash does not work, spinning does not work, gliding or smashing him with the hammer do not work neither. but in the previous versions he was able to be stunned !
PikaJade
PikaJade
You see how X flashes after teleporting? That indicates that it's in invulnerability frames. This lasts for 3 seconds, which you can run out by just running away from X for long enough. You can also time a jump right when it grabs you to parry and get away, regardless of invulnerability frames
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