Adds an interesting extra challenge when going through the zones
I also discovered that if you time it just right, Kou from StephChars can use his Titan Drop to parry 2011x's rage mode attack that not only sends him away for a few seconds, it also sends him flying and screaming
Not sure if that was intended but i think it's hilarious!
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I really like this mod, I like to run away from X in Frozen Hillside. It's just fun!
With this mod, I can test the character for speed and whether he can fight him off or not.
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Hey! I really liked this mod, it's just AMAZING. It does exactly what it sets out to do: provide an experience with constant tension and pressure, from none other than the 2011X, instead of just the classic SRB2 platform gameplay. As a challenge, it's fun and stressful(in a good way lol) and dynamic.
That said, let's get to the only detail that bothered me: the frequency with which the 2011X appears. Sometimes it seems too frequent, in sections where speed is not an option, such as in Techno Hill(where I fall off the pipes(?) when I'm attacked by it) and in some parts of Red Volcano, which can cause moments like these to drag on longer than they should, resulting in less chance of escaping him, and making the game repetitive and tedious. This doesn't ruin the mod, but it can hurt the pacing.
Even so, the mod has a strong identity, is fully committed to what it should do and how it should do it, and manages to create tension and anxiety, which is exactly what it sets out to do.
Overall, I would highly recommend it. For those who enjoy Outcome Memories-esque gameplay, this is an excellent choice for SRB2, especially in multiplayer. Good work!
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I would say that this mod is actually pretty good, if you just want an extra challenge to spice up a level then this is probably for you.
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This is sick! 2011x's sprites look phenomenal, and I also really like the new grab system...but why make it so that he kills you instantly after 3 misinputs? The time's already not lenient as is, so having to panic search your keyboard might take away from the experience. I really like the Ragemode addition, but being able to break out of the killgrab felt so cool, as if you're saying "NO. SIT DOWN, BITCH.". I assume it's still possible, but the old method of you mashing back and forth made it feel like more of an annoyance than a real threat...It's kind of hard to balance X's grab in a way that makes it both threatening and fun to play with, but I applaud you for doing what you've done with him!
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This mod is pretty awesome :) Only issue i've had is with multiplayer trying to get X to spawn in. Otherwise it's real well made and hope more customization gets added for X :)
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Very fun addon, but has a few issues, mostly compatibility though.
I'd be nice if X worked similarly to an enemy or any other entity, where you can lock onto him with the camera or specific characters abilities, and for the most part, playing as Kirby puts you at a significant disadvantage, as certain abilities (wheel, in my own experience) don't count as damaging him, and oftentimes leads to getting grabbed in weird positions. On the topic of Kirby, it'd be cool to have him get an ability for inhaling X, which isn't even possible at the moment.
Another idea that I think would be fun personally would be to make the timer in battle modes stop when X enters ragemode, to add more to surviving him, or during singleplayer, making the signpost inaccessible.
Overall, fun addon, has it's quirks, hoping it gets some QoL updates soon :3
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I really enjoyed playing through this, I did a full playthrough with Sonic on a no save and it was a really fun extra challenge that is (for the most part) fair. I personally do think it needs some changes for what decides whether 2011x can or can't spawn (like making him unable to spawn in the anti-gravity segments in black rock zone, or the ropes(?) you hang onto in Arid Canyon Zone) and potentially not making him spawn the MOMENT whatever is stopping him from spawning ends, it makes the part where the you have to be holding onto something or you get pulled into space drag out for way too long, and I was barely able to actually do it purely because I used the thok so I have no way of knowing if it's even possible for Amy. I also really dislike the interaction between Super Forms, you're not much better off in Super than you are out of Super most of the time, but then it completely nullifies rage basically, to me it'd make more sense if he did the ring draining grab during rage but outside of rage gets stunned before they can hit you, maybe even make it increase rage more than a normal stun. Hitting you through I-frames is a bit too much, he spawns often enough where I don't think being invincible during invincibility frames is too much to ask. Already mentioned him being buggy with ranged moves in discussion, but he's also buggy with many other things like Kris' lunge, MC Amy's heli-hammer, MC Tails' tail-swipe moves or (for some reason) specifically the 2nd or 3rd uses of SMS' kick attack the (1st use works fine) are all examples I've come across of moves that, despite destroying badniks, damaging bosses, etc. just don't stun 2011x for some reason. I also wish you could use homing moves (I would LOVE to obliterate 2011x with a comet haymaker lol), especially for the sake of Fang who would probably be absolute suffering to play with this mod rn, and parries on him though, it aint like charge nullifies knuckles' counter, so why should it nullify srb2 counters? To be honest though, all the base game moves work fine, though pop gun barely does and we definitely need homing to work, so complaints about some moves not stunning aren't that big since they are mod characters and not base game characters., everything else still stands though.

Overall, even though I have a long list of stuff, most of them are small complaints or just because I want to be able to enjoy the mod with more characters and movesets, really do recommend it, it's super fun.
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Amazing, just FANTASTIC! Thinking of just doing a quick start to end match with 2011x chasing me as I write this. But only so many things can be good at a price. Now the concept is phenomenal and it's execution is great, but I don't think that the QTE buttons should be Custom1, Spin and Jump. I'd rather have it be something like Spin, Jump, Toss Flag or Toss Ring. That way I'd have to actually get in the zone and grasp my keyboard fully, and not twist my entire hand joint to live. Also, I wish that I'd at least gain a LITTLE bit of time as I successfully manage to press the button required. Yes, stunning is a choice but sometimes playing as a character like Tails puts you at great risk playing solo.. which I mean.. if that's what you were going for don't let me change your mind it's accurate... And one more thing! I don't think Rage Mode should be ONLY command activated ( so far as I've seen it's only command activated.. ) It should probably activate on a a uncommon-ish rare occurrence. Like when you're close to the exit, or when you reach the exit and Rage mode decided he doesn't want to let you go. Speaking of Exits.. When using Rage mode, exists are still well.. exit-able.. So yah.. I don't know if disabling exits for a bit is hard, but I hope you figure it out! Anyways. Amazing mod, keep going and do more!
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a heart stopping trauma inducing addon!
every time I think I might be able to get away, he slams me at the wall
I recommend using frontiers sonic
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IT'S SO CLOSE TO PERFECTION. I absolutely love how he doesn't grab you as often anymore and how he's stunned longer, but the QTE was made a lot harder. (although I think the keybinds should only be the WASD keys)
The sprites are gorgeous, my only nitpick is how he does the Crimson X/Kefka laugh sometimes, but other than that it's almost 5 stars.

Though, I think making him be able to be homed into (like any homing attack) would be awesome, as well as a few more chase themes (such as FOUNDYOU, both normal and hardcore). Overall, 4.5 stars!
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I love bullying john ragemode :D
(Also solo themes for the vanilla characters besides fang would be cool ngl)
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PLEASE tone down the difficulty of the QTE when he catches you, i don't know how i'd do that with how fast it is (also he doesn't like the Armageddon shield so he crashes the game when you use it on him so please tell 2011x i don't like him doing that)
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Guess who's back? That's right, your first reviewer.

Wow, an update has come out - and a good one at that! The artistic altercations to 11x really fit him, actually letting you know who he is. The teleport is much fairer, and the delay between stuns actually lets you move about! High praise for these improvements, PikaJade!

...now to leave the eye and go into the storm.

How did you manage to make 11x HARDER? Originally, the issues came from him grabbing too often - now his grab is to difficult to get out of?

First, the input. Originally, the left-to-right mashing was fine, since I was able to do it consistently. I saw that a change was made and was interested. And now I find out that you have to look for CUSTOM 1? Why? This is based off of OM, just make the inputs be WASD, no one wants to search their keyboard, especially if their keys are rebound.
Second - the timer. At least it's a clear indicator of how long you have, but why does pressing the wrong input take time off? Just messing up 2 inputs makes it impossible to escape him! Doing Techno Hill, I wasn't getting stun locked in the liquid, I was getting killed by 11x due to 1 misinput! I died, like, 10 times in act 2, whereas I didn't die once in the older version, I was just getting tossed about!

This is a simple issue to fix - limit the inputs to WASD, make the number of inputs required 8, and DON'T have the time decrease when an input is wrongly pressed.

(P.S. Once again, is there the possibility to "objectify" 2011x? Silver can only stop 11x by either letting himself getting grabbed, risking death, or aiming an object at him, which is almost impossible to do with 11x's speed and the fact he can't be targeted. Please put this into consideration.)
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you have to play it for yourself i cant tell you how much of a masterpiece is this.PLEASE MAKE MORE OF THIS TYPE OF ADDONS
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I wacked X with an enemy while playing as Silver. 10/10

Yea the mod is fun
Mods having special interactions with this one is the only thing that could make this better other than other gameplay options.
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Honestly this mod is fire. I would've never expected someone to add X to the game, but you sure did deliver! I have to speedrun the level every time bro shows up, knowing that if I slow down just a LIIIIITTLE BIT, I'll get caught. To make things even more scary, some levels have pits, which are REALLY insane to platform over while getting chased down. I do think that the stun time is little short though, and also that Silver can throw things at him, making him defenseless :(

One final issue that I have is that there's no compatibility with 2 Player CO-OP, AKA the one in multiplayer. (Yes, the one that no one uses.) Me and my brother tried to play with the mod on, but X only went after me because I was player 1. I think adding some sort of check for 2 player CO-OP to make it so that X goes after both of us would be cool.

Overall, this is a really enjoyable mod! If you ever update this again, I will 100% try it out. This is my first review btw, so if there are some issues, then there's your reason.

Have a good day!
Upvote 1
I quite like it! It's kind of overstimulating for me personally (in a good way), but I feel like the down time for X is waaaay too short. I feel like you could add a command to set his down time.
And also, after a bit, it does get kind of boring, I think he could have some sort of behavior changing (chase and pathfinding in the map) and maaaybe make his charge be an ability rather than something he always does. Overall, good addon!
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So, the mod is great and all. Definitely adds more challenge to the game. I've read every other review of this mod, and I can agree that the downtime that 2011X has can be a bit much at times. Also, this is just a personal preference, but if there were a toggle for the Sonic exe scream to be turned off or changed, that would be nice.
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If 2011x grabs me one more time I swear to god! /j

To be honest though it provides a nice switch up to the game play loop of srb2, once he spawns in you are NEVER safe.

Like I've never felt as much stress going down the DSZ2 water slides knowing X was behind me.

Mashing every 5 seconds because I get grabbed is a bit annoying but it makes it so I use every bit of time I got to finish a level.
Racing through the tunnels in ERZ to try and despawn X for a second was great.

I think I'd have the most fun playing an encore mode with this addon because it'd give me a risk of dying that I never usually have.

Also I used the Classic style addon because i could make it look like sonic 3 which was fitting to me.

My final note, why can X tag team with the crab hammers. :(

I'd rate this 4.5 if I knew how tbh its a really good addon.
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