Maybe TDF's idea would work... It' worth a shot. o.O
[offtopic]Speaking of Classic Sonic By the Way... Hey SSN, Can you make it that any character can have "super transformation frames?" And/or a seperate WADFile for alternate super-stuff (like "superanims = 2" and have a wadfile have "occupatin = 1" for it knowing it's a superform, and it has he skin of the player that goes super, and the default is "occupation = 0" for a player)? If no, then that's OK. Just a thought. XD Because in S2&K and S3&k, BOTH Sonic and knuckles had super transformation sprites. Agan, only a thought. XD[/offtopic]
Maby Offtopic: If the Fishjump action is hard-coded, How come A_Fishjmp exists? Or is that solely for th already in-game fish? Anyway...
Ontopic: Maby I can do the MotoBug sprites for this. Perhaps yo can make it use the strafing idea JEV3 said, but turn to the opposite direction like in the origonal GHZ? Like, it keeps going one direction untul it hits somthing (i.e. ledge, edge-of-spikes, wall, ect.) and then turns. Or, it can be like the crawla and slowly chase it's target. An maby I can also do that bee? :) Wich would probably have the data of the jetesins (sp?) that shoot, but it hovers in air rathr than going up and down (unless that's hard-coded too)? That could be somthing. :)