ARTEZUI
Also known as CyberSonic
I was using Zone Builder, and I attempted to access Visual Mode to edit wall textures, and what I got was an instant error, followed by a crash, reading:
***********SYSTEM INFO***********
OS: Microsoft Windows 7 Ultimate
GPU: NVIDIA GeForce GTX 660
Zone Builder: v2.6
********EXCEPTION DETAILS********
BuilderModes: Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.GetSectorData(Sector s)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.GetSectorData()
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.Rebuild()
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector..ctor(BaseVisualMode mode, Sector s)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.CreateVisualSector(Sector s)
at CodeImp.DoomBuilder.VisualModes.VisualMode.ProcessSidedefCulling(Sidedef sd)
at CodeImp.DoomBuilder.VisualModes.VisualMode.DoCulling()
at CodeImp.DoomBuilder.VisualModes.VisualMode.OnProcess(Single deltatime)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnProcess(Single deltatime)
at CodeImp.DoomBuilder.Windows.MainForm.processor_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Has anyone else encountered this error? I've tried reopening Zone Builder and entering visual mode inside of a sector, and I get the same results. I don't know how to fix this, and I haven't really seen anyone else here talking about it.
***********SYSTEM INFO***********
OS: Microsoft Windows 7 Ultimate
GPU: NVIDIA GeForce GTX 660
Zone Builder: v2.6
********EXCEPTION DETAILS********
BuilderModes: Object reference not set to an instance of an object.
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.GetSectorData(Sector s)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.GetSectorData()
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector.Rebuild()
at CodeImp.DoomBuilder.BuilderModes.BaseVisualSector..ctor(BaseVisualMode mode, Sector s)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.CreateVisualSector(Sector s)
at CodeImp.DoomBuilder.VisualModes.VisualMode.ProcessSidedefCulling(Sidedef sd)
at CodeImp.DoomBuilder.VisualModes.VisualMode.DoCulling()
at CodeImp.DoomBuilder.VisualModes.VisualMode.OnProcess(Single deltatime)
at CodeImp.DoomBuilder.BuilderModes.BaseVisualMode.OnProcess(Single deltatime)
at CodeImp.DoomBuilder.Windows.MainForm.processor_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Has anyone else encountered this error? I've tried reopening Zone Builder and entering visual mode inside of a sector, and I get the same results. I don't know how to fix this, and I haven't really seen anyone else here talking about it.