Zippy_Zolton
jet jaw sounds
[SIZE=+2]Here's my votes... I made most of these decisions at 2 AM :)[/SIZE]
Single Player
Wild West Zone, Act 2 by Dead
It was a hard choice, but this is the one I generally feel the best about. Minecarts are sexy and the gimmicks you telegraphed are very unique, and all without Lua.
Metallic Madness Good Future by Kwiin & Kanna
Kwiin, your design innovates and future-proofs beyond anyone else here. It's just a shame you didn't have enough time to make the level as extraordinary as you and Kanna wanted... Really nice stuff despite the crunch.
Oasis Palace Zone by So2ro
Love it. I wouldn't oppose to this or any of your levels being vanilla. I think you could improve the variety by adding something to make sections feel visually distinct though.
Rustic Templar Zone by MK.exe
Quicksand is an underutilized gimmick, notch up for me. I also love the addition of many character-specific sections and branching paths, but some of them fall flat and don't feel like much of a purpose other than a diversion.
Toffee Tor Zone, Act 1 by RoyKirbs
Really nice. Love the usage of Rollout Rock on a liquid that isn't lava. Usually, your stages have a very bad sense of direction, but this one is a lot better than your previous maps I've played.
Aqua Paradise Zone by Twins'R'Awesome
Hated the PNG conversion issues from the initial OLDC release, but now that that's gone, I can safely play this level in netgames, yay. It's a lovely first map, you carried over your Zone Builder knowledge from Kart and tried to design something for vanilla. One thing I don't like is spawning in the water, without bubbles.
Spyro Ripto Blast 2 - Snowflake Ridge by TrickyTex & Tatsuru
By far the most robust script out of the levels and the unique goal is lovely, but it's not the brightest map to replay multiple times. Can't wait for the full game edit.
Cyan Heights Zone by PencilVoid
Despite being so short and unfinished, looks very nice. Love the custom debris and hang glider, even if it isn't used for very long.
Overgrown Heights Zone by InferNOr
Looks stellar, but has many questionable design choices. My WIP custom character also softlocks in it :rage:
Shadow of Atlantis Zone by akirahedgehog
I love the look of it and the secrets to uncover, but I keep getting lost, even after multiple play-throughs. I think this is due to the big wide open section not perfectly telegraphing where to go next... Try placing some rings? I also feel a lack of bubbles in the water.
Wasteland Wilds Zone by SunCyclone
With some improvement and a better sense of scale, this map could be something pretty good. I don't have much to say specifically but the feeling of this map is nice.
Anteggtica Zone by Radicalicious
I was trying to look for a button to open the door, but then realized I had to just touch the door... The ending room was nice.
Hectic Harbor Zone by ACStriker
Somewhat unremarkable, yet fun...? I don't know exactly how to feel about it but I don't dislike it.
Heroes Hall by Zaxel
Pretty decent, I think it drags on for far too long and some of the sections have a pretty undesirable ploy.
Concordian Coast Zone by Ktoby & Pronicthewedgehog
WAY too short... This is a collab between two people? A pretty fun romp but you should raise the ceiling and make something that isn't 20 seconds long.
Cluttered Cave Zone, Act 2 by Riolucariolu
Un-optimization and object spam gets a notch down for me. The areas are also quite big, too big in fact.
Magma Falls Zone by RadicalChaos_6922
Needs heavy work and better telegraphs. Lava speed bumps(?) were somewhat interesting, but should have been utilized better and it's not obvious at first glance what you even do. Also, you're quite linedef heavy so be careful about that...
Myriad Memories Zone by ManimiFire
I heard the original dungeon was bad... Why did you remake it? In the context of SRB2 it's a pretty boring puzzle, who would want to push statues for 3 minutes? Regardless, I'm glad you're still here making content.
Crystal Cave Zone by CST1229
Too short, textures have way too many colors, and it doesn't feel like the stage has a consistent theme or purpose in what it's trying to accomplish.
Hypertower Zone by WasifBoomz
...Do I even need to say it?
Valley Falls Zone by Hamsandwich
"hitler's water maze" -Dakras
Match
Crystalline Heights Zone by Revan
You didn't have much of a competition, but you outdid them by far and made something of way better quality than probably anything else ever released designed for this gametype.
Disco Town Zone by Trege
Love it, a simple city with polyobject traffic. I think weapon rings could use better placement.
Spiral Cavern Zone by Su_per
It's just one tiny room, without much to do...
CTF
Disco Town's CTF section is cool but it can't enter in more than one category :(
Circuit
Greenflower Canyon Zone by Kwiin & Frostiikin
Despite being made in a fucking day to merely test out physics and it's full of HoMs and gameplay issues, it was a fun romp. You should try again with something that wasn't made to fill in a grace period.
HydroWing Zone by JABSphere94
Sections could use lots of improvement, especially the lower bit below the ship. Why is there a gem that turns you super?
Haptic Caverns Zone by PencilVoid
You made this??!?!? It's so weird, so many gimmicks and random textures...
[SIZE=+2]I know I made a Battle map, but I will not be voting in any Battle related categories as I have absolutely no experience with what makes a map good or not. I don't really enjoy the mode and I don't feel like investing myself in it just to vote for maps I barely understand, some of them look really nice, though...[/SIZE]
Single Player
Wild West Zone, Act 2 by Dead
It was a hard choice, but this is the one I generally feel the best about. Minecarts are sexy and the gimmicks you telegraphed are very unique, and all without Lua.
Metallic Madness Good Future by Kwiin & Kanna
Kwiin, your design innovates and future-proofs beyond anyone else here. It's just a shame you didn't have enough time to make the level as extraordinary as you and Kanna wanted... Really nice stuff despite the crunch.
Oasis Palace Zone by So2ro
Love it. I wouldn't oppose to this or any of your levels being vanilla. I think you could improve the variety by adding something to make sections feel visually distinct though.
Rustic Templar Zone by MK.exe
Quicksand is an underutilized gimmick, notch up for me. I also love the addition of many character-specific sections and branching paths, but some of them fall flat and don't feel like much of a purpose other than a diversion.
Toffee Tor Zone, Act 1 by RoyKirbs
Really nice. Love the usage of Rollout Rock on a liquid that isn't lava. Usually, your stages have a very bad sense of direction, but this one is a lot better than your previous maps I've played.
Aqua Paradise Zone by Twins'R'Awesome
Hated the PNG conversion issues from the initial OLDC release, but now that that's gone, I can safely play this level in netgames, yay. It's a lovely first map, you carried over your Zone Builder knowledge from Kart and tried to design something for vanilla. One thing I don't like is spawning in the water, without bubbles.
Spyro Ripto Blast 2 - Snowflake Ridge by TrickyTex & Tatsuru
By far the most robust script out of the levels and the unique goal is lovely, but it's not the brightest map to replay multiple times. Can't wait for the full game edit.
Cyan Heights Zone by PencilVoid
Despite being so short and unfinished, looks very nice. Love the custom debris and hang glider, even if it isn't used for very long.
Overgrown Heights Zone by InferNOr
Looks stellar, but has many questionable design choices. My WIP custom character also softlocks in it :rage:
Shadow of Atlantis Zone by akirahedgehog
I love the look of it and the secrets to uncover, but I keep getting lost, even after multiple play-throughs. I think this is due to the big wide open section not perfectly telegraphing where to go next... Try placing some rings? I also feel a lack of bubbles in the water.
Wasteland Wilds Zone by SunCyclone
With some improvement and a better sense of scale, this map could be something pretty good. I don't have much to say specifically but the feeling of this map is nice.
Anteggtica Zone by Radicalicious
I was trying to look for a button to open the door, but then realized I had to just touch the door... The ending room was nice.
Hectic Harbor Zone by ACStriker
Somewhat unremarkable, yet fun...? I don't know exactly how to feel about it but I don't dislike it.
Heroes Hall by Zaxel
Pretty decent, I think it drags on for far too long and some of the sections have a pretty undesirable ploy.
Concordian Coast Zone by Ktoby & Pronicthewedgehog
WAY too short... This is a collab between two people? A pretty fun romp but you should raise the ceiling and make something that isn't 20 seconds long.
Cluttered Cave Zone, Act 2 by Riolucariolu
Un-optimization and object spam gets a notch down for me. The areas are also quite big, too big in fact.
Magma Falls Zone by RadicalChaos_6922
Needs heavy work and better telegraphs. Lava speed bumps(?) were somewhat interesting, but should have been utilized better and it's not obvious at first glance what you even do. Also, you're quite linedef heavy so be careful about that...
Myriad Memories Zone by ManimiFire
I heard the original dungeon was bad... Why did you remake it? In the context of SRB2 it's a pretty boring puzzle, who would want to push statues for 3 minutes? Regardless, I'm glad you're still here making content.
Crystal Cave Zone by CST1229
Too short, textures have way too many colors, and it doesn't feel like the stage has a consistent theme or purpose in what it's trying to accomplish.
Hypertower Zone by WasifBoomz
...Do I even need to say it?
Valley Falls Zone by Hamsandwich
"hitler's water maze" -Dakras
Match
Crystalline Heights Zone by Revan
You didn't have much of a competition, but you outdid them by far and made something of way better quality than probably anything else ever released designed for this gametype.
Disco Town Zone by Trege
Love it, a simple city with polyobject traffic. I think weapon rings could use better placement.
Spiral Cavern Zone by Su_per
It's just one tiny room, without much to do...
CTF
Disco Town's CTF section is cool but it can't enter in more than one category :(
Circuit
Greenflower Canyon Zone by Kwiin & Frostiikin
Despite being made in a fucking day to merely test out physics and it's full of HoMs and gameplay issues, it was a fun romp. You should try again with something that wasn't made to fill in a grace period.
HydroWing Zone by JABSphere94
Sections could use lots of improvement, especially the lower bit below the ship. Why is there a gem that turns you super?
Haptic Caverns Zone by PencilVoid
You made this??!?!? It's so weird, so many gimmicks and random textures...
[SIZE=+2]I know I made a Battle map, but I will not be voting in any Battle related categories as I have absolutely no experience with what makes a map good or not. I don't really enjoy the mode and I don't feel like investing myself in it just to vote for maps I barely understand, some of them look really nice, though...[/SIZE]
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