Zek's Dynamix

Zek's Dynamix v1.1.0

ZekRenard

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ZekRenard submitted a new resource:

Arceus-Zekrom Fusion: Zek - Even a creation deity deserves to have some fun on the track

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Just a personal project of my own Pokesona, it's about time I uploaded it here. Have fun commanding his divine might around the various cups and tracks!


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ZekRenard updated Arceus-Zekrom Fusion: Zek with a new update entry:

Zek 2.0, Bigger and badder than ever!!

After roughly 10 whole days of work I present the new and improved version of my Zekrom, despite my mod having been added so recently it was actually several months old. with the new knowledge i gained from spriting other characters, I wanted to go back and give my Zek a proper resprite to give him the size he deserves...

I want to create a proper release video soon, but in the meantime here's a good couple of comparisons to show just how he sizes up to his old self and others:

[ATTACH...

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ZekRenard updated Arceus-Zekrom Fusion: Zek (3.0, MULTITYPE UPDATE) with a new update entry:

Zek 3.0: Multitype update (and new followers!)

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Zek's Multitype ability comes to Ring Racers!

By choosing a color from the 100 base-game sprays for Zek, and equipping the Arceus Plate using the exact same color, Zek will change his stats dynamically to 1 of 16 different types! Major credit and thanks to Tatsuru for coding this script into the game, I couldn't have fully realized this concept without his skill with LUA

Below and in spoilers is a complete list of all sprays and which...

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ZekRenard updated Arceus-Zekrom Fusion: Zek (3.0, MULTITYPE UPDATE) with a new update entry:

Oops! Slight type/stats change! (2.4 Release Candidate moment)

This is a very small update, with one change:
Grass and Water have now had their stats swapped.
(Water is now Speed 9/Weight 5, and Grass is now Speed 5/Weight 6)

Why?

When I posted 3.0 for Zek, the last thing I had in mind was 2.4's early release coming not even 24 hours later, and I hadn't anticipated a new feature clashing with Zek's unique type-change mechanic either.

Basically, in Team mode, all players are forced into the Tangerine or Sapphire skins, relegating Zek's type...

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ZekRenard updated Zek's Dynamix with a new update entry:

Zek's Dynamix: No longer a lone racer

After a long several months of spriting, I finally present my first genuine character pack. At the start it was just Zek and his signature Multitype ability (which allows him to take on many different stat combos) but I decided: Why let Zek have all the fun? This pack will try to incorporate other racers with special follower-activated abilities when possible, nothing absurdly broken (I hope) but just a way to get even more out of these characters.

The full character and follower lineup...

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