Zanda_Sama
Member
I was working on an improved JAM hud, now I see that the reason the Jam hud looks kinda of detail depraved is because of the srb2 pallet not having enough yellows or something. I was also working on a Sonic Advance styled hud before that... but I give up until they give us the ability to move HUD items / elements. The Jam hud would also have modded character compatibility.
This thread is just for small edits, probably, since I don't know how to actually code.
I know that I can edit the SCORE and TIME to use a transparent image, but being able to freely move HUD items, or even hide that pesky hudname sounds like what needs to be done.
AAAaaaalso, I'm trying to pull of a big brain move and circumvent the srb2palette, by just making an edit of
another palette to use the colors in the Jam Hud so it looks somewhat good.
Credits to DanielMania123 for ripping the sprites from Sonic Jam, and credits to DeviantArt for existing.
Credits to Storice for ripping the sprites from Sonic Advance, and thanks to The Spriter's Resource for existing.
This thread is just for small edits, probably, since I don't know how to actually code.
I know that I can edit the SCORE and TIME to use a transparent image, but being able to freely move HUD items, or even hide that pesky hudname sounds like what needs to be done.
AAAaaaalso, I'm trying to pull of a big brain move and circumvent the srb2palette, by just making an edit of
another palette to use the colors in the Jam Hud so it looks somewhat good.
Credits to DanielMania123 for ripping the sprites from Sonic Jam, and credits to DeviantArt for existing.
Credits to Storice for ripping the sprites from Sonic Advance, and thanks to The Spriter's Resource for existing.
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