Tell us what you were doing at the time when that happened?
i put some lua scripts, got rid of the blockmap lump, nothing much.
maybe in the middle of the building process i messed up with the sectors? i remember trying to build an entrance/escape for a place and built a square sector, hmm.
i load the map on zone builder, works, then i type MAP (MAPNAME) and then it types the Z_FREE : Wrong ID
on doombuilder it says map has no sectors, but that's weird, because i haven't changed anything, the level worked before that, why doesn't it now?
When loading it on opengl level loads fine, resetting 25 times and nothing happening.
when loading it on the original srb2win.exe, level loads, but after resetting map 5 times it gives Z_free wrong ID.
another thing : it also happens when changing to different maps and not just resetting to itself.
If you guys need to see it visually i can send a sample.
---------- Post added at 02:21 AM ---------- Previous post was at 12:43 AM ----------
well this appeared in one random run of the tries :
Z_CheckHeap 420: block 2856 have the wrong ID
erm, how do i find that block exactly?. whats Z_CheckHeap 420?
sorry for all these questions but im kind of new to these terms.