Rosy
(o´▽`o) Rosy Pink
I'd like to make a complete, and hopefully well done Modern Amy wad, so could I have your opinions on these? And please explain what you'd change.
This is for when not moving, before the idle begins.
This is the idle animation starting one. It would be really cool if it was backwards to Rosy's, where her hands were behind!
And to save future topics, I'll go ahead and ask these questions:
1.) Is it okay I include voice clips from the games, like grunts? It didn't say anything about that in the rules. (I assume not, but you can never be sure...)
2.) Since Amy's hammer moves would work nearly exactly like the current Rosy's, is it okay if I copied over the lua script and credited the author?
3.) It would look better to use Amy sprites from Sonic Advance as inspiration for her hammer moves. Could I redraw those hammer moves on a bigger scale, with respect to the rotation angles I'd have to come up with? (Like these)
And thanks for reading.
This is for when not moving, before the idle begins.
This is the idle animation starting one. It would be really cool if it was backwards to Rosy's, where her hands were behind!
And to save future topics, I'll go ahead and ask these questions:
1.) Is it okay I include voice clips from the games, like grunts? It didn't say anything about that in the rules. (I assume not, but you can never be sure...)
2.) Since Amy's hammer moves would work nearly exactly like the current Rosy's, is it okay if I copied over the lua script and credited the author?
3.) It would look better to use Amy sprites from Sonic Advance as inspiration for her hammer moves. Could I redraw those hammer moves on a bigger scale, with respect to the rotation angles I'd have to come up with? (Like these)
And thanks for reading.
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