Yet another random poll involving the next demo...
This is an argument I've been having for a while with a441, time to take it to the public. The argument this time is how the multiplayer levels should be organized.
Difficulty level is obvious, but flavor is not. In many games, the farther you go into the game, the cooler the levels look. For instance, the flavor approach would put simple GFZ stages before stages with neat elements, like an AGZ-themed sky temple, making it look cooler as you go through the game.
This is an argument I've been having for a while with a441, time to take it to the public. The argument this time is how the multiplayer levels should be organized.
Difficulty level is obvious, but flavor is not. In many games, the farther you go into the game, the cooler the levels look. For instance, the flavor approach would put simple GFZ stages before stages with neat elements, like an AGZ-themed sky temple, making it look cooler as you go through the game.