protojo
Member
protojo said:Ok, I've been messing around with wads and the wrong standing and waiting sprites are happening often. I'm using XWE.
I edit anything, like add homing compatability is the S_SKIN and save it. THen I close XWE and test the wad. I get that problem. Then i take the backup file and rename it to a wad and test it and it works fine (with the alteration). Then i reopen xwe and reload it. I change something else and save and close. test the new (2nd) backup and I get the same problem.
So XWE seems to be acting strangly. To get it to work, whenever I edit something i have to save it, close it and use the backup. If I want to re-edit i have to delete the backup and make sure the backup made is the first.
Any ideas why XWE is acting so strangely?
Well i worked out the reason why the sprites went dodgey. XWE renames lowercase letters and you can't rename it back. Isn't XWE supposed to support lowercase? I had to rename the first part of the lump to get it working. But if you don't do stuff correctly (as above) you'll still get errors (when jumping you get signal handler).
But also editing a wad 'too much' can cause errors (when coming off a spring and holding back you get a sh). Why the heck is XWE causing so many errors?! :( :( :(
Also the link to srb2 editor doesn't work.