Cue
ALAM STOP BREAKING THE S
Recently, the XBLCG service started, which basically allows anyone with a copy of Visual C# 2008 and the XNA framework to create and sell games on the Xbox Live Marketplace.
http://www.xbox.com/en-US/community/events/gdc2008/xna/default.htm
I know that already Shuffle has submitted a game called 'Light Catcher' to be peer reviewed, and I plan on dabbling in XNA over the next few months after I'm done with my other projects that are in need of immediate attention.
The process goes like this, you make a game, you submit it, other Creators Club members review it and judge whether it should be accepted or not. If it's accepted, you can sell it or give it away for free, then hey presto it's up on the market place for all to download. And yes, you get 70% of the revenue from what I hear, but that's without taxation.
So, yeah, discuss and such, this looks rather promising.
http://www.xbox.com/en-US/community/events/gdc2008/xna/default.htm
I know that already Shuffle has submitted a game called 'Light Catcher' to be peer reviewed, and I plan on dabbling in XNA over the next few months after I'm done with my other projects that are in need of immediate attention.
The process goes like this, you make a game, you submit it, other Creators Club members review it and judge whether it should be accepted or not. If it's accepted, you can sell it or give it away for free, then hey presto it's up on the market place for all to download. And yes, you get 70% of the revenue from what I hear, but that's without taxation.
So, yeah, discuss and such, this looks rather promising.