Yeah, all you'd need to do is set the first falling frame as the first spinning sprite, set 3 freeslots to be the other 3, set a fourth to be the first falling frame, have that frame go to the 2nd falling frame that's already set, and then have that frame loop to the fourth freeslot. The only problem would be that any SOC you add that uses those 4 freeslots will screw up your character :P
EDIT: I think you can make it that the spring frame can go to the spin frames after a second or two, for a spinning-in-the-air effect to be more improved. It might be a little weird with the animation, though.