While you're saying what your characters are, I really suggest Armory. Sure, this link might look weird if I logged out with my healing gear on, but whatever.
http://www.wowarmory.com/character-sheet.xml?r=Shadowmoon&n=Mysticpriest
Chisuun said:
I have a question: what is in a MMO that makes it addicting? When I played MMOs they were all pretty fun for about 3 hours, then got boring quickly. Then again, I've only played free MMOs.
BlueZero4 said:
It's just another MMO. There's just so many problems with all of the free ones I've tried that WoW doesn't seem like it could be all that better. I'm not trying to say that WoW isn't fleshed out, but the core game mechanics of experience and questing suck.
The main difference I've found between WoW and the free MMOs is that WoW's combat is actually interesting. In my experience (correct me if I'm wrong about more of them, I've only played 3), most free MMOs basically have you spamming one or two spells or simply right clicking on the enemy for a melee class. Use healing potions as necessary.
WoW is not like that. Now I won't tell you it doesn't have grinding, because it sure as hell does, but the combat is actually enjoyable, especially in a group. It's also a hell of a lot more deep or complicated than any free MMO I've ever played, especially at the level cap.
http://mystic.sepwich.com/image/WoWScrnShot_101608_223524.jpg - Here's a screenshot of my guild's Brutallus kill last Thursday.
http://mystic.sepwich.com/image/WoWScrnShot_100508_223536.jpg - And a pre-3.0 screenshot of the Kalecgos fight.
Notice the insanely large number of icons on the bottom and right side of the screen. Pretty much all of those are spells or items, and I'd say I use about two-thirds of them on a pretty regular basis. In combat I have about 6-7 spells I normally use in every fight, and a lot more situational ones for specific kinds of fights. The reason my UI is so insanely cluttered and ugly is that my computer is barely powerful enough to run WoW at all, so I don't run particularly many mods.
On top of the insane number of abilities, pretty much all bosses in WoW are exceedingly complicated, with tons of interesting abilities of their own, and frequently multiple phases, adds (additional enemies that pull with the boss), or other gimmicks. Some raid bosses get to the point of being absolutely insane. Kael'thas comes to mind with his five phases and large quantity of adds.
None of the other MMOs I've ever played came anywhere close to the depth of the combat as WoW. Since they give you all of those abilities, one at a time, as you level up, you have time to learn how to use each of them, so it's not overwhelming looking at your insane bars when you have all that stuff. Add all this to the social interaction and the pure fun of trying to take down a boss with 25 people, and it's a game a lot of people, myself included, have gotten really addicted to.