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Workbench's current state of development?

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Tyrannic

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I hope this thread doesn't violate any rules. I noticed that the wiki and Oogaland's signature contradict each other on the topic of Srb2 Workbench still being worked on.
I presume the wiki is right but I figured I'd ask here.

If the wiki is right, is Oogaland currently working on something else Srb2-related?
 
Workbench's last update was two years ago. Oogaland hasn't worked on it or anything else SRB2-related since then, and I don't think he plans to.
 
Okay, I just figured since he was active in late 2013 and his signature still says "Workbench is still in development" that he might still be working on it.
Thread can be closed now ;)

EDIT: Workbench is a map editor for Srb2 and Oogaland is the guy who made Workbench.
 
I'm still alive, but real life is keeping me busy. If there are any specific requests for some feature X then it's feasible that I could implement it, but I'm unlikely to schedule SRB2 stuff in the absence of any particular need.
 
I'm still alive, but real life is keeping me busy. If there are any specific requests for some feature X then it's feasible that I could implement it, but I'm unlikely to schedule SRB2 stuff in the absence of any particular need.

Please start working on it again because i want a good level editor that don't need plugins for computer (i'm just a user of my computer not admin that's why i can't use others)
 
@Oogaland: Well, I wasn't really thinking of a specific feature when I asked the question, Workbench works pretty well on the current version. The only thing that'd come to mind would be a revamped visual mode like the GZDoom-visual mode used in Srb2 DB 2.0 for example, but I'm pretty sure that's way too much work.
 
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